示例#1
0
        /*********
        ** Private methods
        *********/
        /// <summary>Try to apply a map overlay patch.</summary>
        /// <param name="source">The source map to overlay.</param>
        /// <param name="targetAsset">The target map to overlay.</param>
        /// <param name="error">An error indicating why applying the patch failed, if applicable.</param>
        /// <returns>Returns whether applying the patch succeeded.</returns>
        private bool TryApplyMapPatch(Map source, IAssetDataForMap targetAsset, out string error)
        {
            Map target = targetAsset.Data;

            // read data
            Rectangle mapBounds = this.GetMapArea(source);

            if (!this.TryReadArea(this.FromArea, 0, 0, mapBounds.Width, mapBounds.Height, out Rectangle sourceArea, out error))
            {
                return(this.Fail($"the source area is invalid: {error}.", out error));
            }
            if (!this.TryReadArea(this.ToArea, 0, 0, sourceArea.Width, sourceArea.Height, out Rectangle targetArea, out error))
            {
                return(this.Fail($"the target area is invalid: {error}.", out error));
            }

            // validate area values
            string sourceAreaLabel = this.FromArea != null ? $"{nameof(this.FromArea)}" : "source map";
            string targetAreaLabel = this.ToArea != null ? $"{nameof(this.ToArea)}" : "target map";
            Point  sourceMapSize   = new Point(source.Layers.Max(p => p.LayerWidth), source.Layers.Max(p => p.LayerHeight));

            if (!this.TryValidateArea(sourceArea, sourceMapSize, "source", out error))
            {
                return(this.Fail(error, out error));
            }
            if (!this.TryValidateArea(targetArea, null, "target", out error))
            {
                return(this.Fail(error, out error));
            }
            if (sourceArea.Width != targetArea.Width || sourceArea.Height != targetArea.Height)
            {
                return(this.Fail($"{sourceAreaLabel} size (Width:{sourceArea.Width}, Height:{sourceArea.Height}) doesn't match {targetAreaLabel} size (Width:{targetArea.Width}, Height:{targetArea.Height}).", out error));
            }

            // apply source map
            this.ExtendMap(target, minWidth: targetArea.Right, minHeight: targetArea.Bottom);
            targetAsset.PatchMap(source: source, sourceArea: sourceArea, targetArea: targetArea);

            error = null;
            return(true);
        }
示例#2
0
        /*********
        ** Private methods
        *********/
        /// <inheritdoc cref="IContentEvents.AssetRequested"/>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event data.</param>
        private void OnAssetRequested(object?sender, AssetRequestedEventArgs e)
        {
            // add farm type
            if (e.NameWithoutLocale.IsEquivalentTo("Data/AdditionalFarms"))
            {
                e.Edit(editor =>
                {
                    var data = editor.GetData <List <ModFarmType> >();
                    data.Add(new()
                    {
                        ID = this.ModManifest.UniqueID,
                        TooltipStringPath = "Strings/UI:Pathoschild_BeachFarm_Description",
                        MapName           = "Pathoschild_SmallBeachFarm"
                    });
                });
            }

            // add farm description
            else if (e.NameWithoutLocale.IsEquivalentTo("Strings/UI"))
            {
                e.Edit(editor =>
                {
                    var data = editor.AsDictionary <string, string>().Data;
                    data["Pathoschild_BeachFarm_Description"] = $"{I18n.Farm_Name()}_{I18n.Farm_Description()}";
                });
            }

            // load map
            else if (e.NameWithoutLocale.IsEquivalentTo("Maps/Pathoschild_SmallBeachFarm"))
            {
                e.LoadFrom(
                    () =>
                {
                    // load map
                    Map map = this.Helper.ModContent.Load <Map>("assets/farm.tmx");
                    IAssetDataForMap editor    = this.Helper.ModContent.GetPatchHelper(map).AsMap();
                    TileSheet outdoorTilesheet = map.GetTileSheet("untitled tile sheet");
                    Layer buildingsLayer       = map.GetLayer("Buildings");
                    Layer backLayer            = map.GetLayer("Back");

                    // add islands
                    if (this.Config.EnableIslands)
                    {
                        Map islands = this.Helper.ModContent.Load <Map>("assets/overlay_islands.tmx");
                        Size size   = islands.GetSizeInTiles();

                        editor.PatchMap(source: islands, targetArea: new Rectangle(0, 26, size.Width, size.Height));
                    }

                    // add campfire
                    if (this.Config.AddCampfire)
                    {
                        buildingsLayer.Tiles[65, 23] = new StaticTile(buildingsLayer, map.GetTileSheet("zbeach"), BlendMode.Alpha, 157); // driftwood pile
                        buildingsLayer.Tiles[64, 22] = new StaticTile(buildingsLayer, outdoorTilesheet, BlendMode.Alpha, 242);           // campfire
                    }

                    // remove shipping bin path
                    if (!this.Config.ShippingBinPath)
                    {
                        for (int x = 71; x <= 72; x++)
                        {
                            for (int y = 14; y <= 15; y++)
                            {
                                backLayer.Tiles[x, y] = new StaticTile(backLayer, outdoorTilesheet, BlendMode.Alpha, 175);     // grass tile
                            }
                        }
                    }

                    // add fishing pier
                    if (this.Config.AddFishingPier)
                    {
                        // load overlay
                        Map pier  = this.Helper.ModContent.Load <Map>("assets/overlay_pier.tmx");
                        Size size = pier.GetSizeInTiles();

                        // get target position
                        Point position = this.Config.CustomFishingPierPosition;
                        if (position == Point.Zero)
                        {
                            position = new Point(70, 26);
                        }

                        // remove building tiles which block movement on the pier
                        {
                            var pierBack = pier.GetLayer("Back");
                            for (int x = 0; x < size.Width; x++)
                            {
                                for (int y = 0; y < size.Height; y++)
                                {
                                    if (pierBack.Tiles[x, y] is not null)
                                    {
                                        buildingsLayer.Tiles[position.X + x, position.Y + y] = null;
                                    }
                                }
                            }
                        }

                        // apply overlay
                        editor.PatchMap(source: pier, targetArea: new Rectangle(position.X, position.Y, size.Width, size.Height));
                    }

                    // apply tilesheet recolors
                    foreach (TileSheet tilesheet in map.TileSheets)
                    {
                        IAssetName imageSource = this.Helper.GameContent.ParseAssetName(tilesheet.ImageSource);
                        if (imageSource.StartsWith($"{this.TilesheetsPath}/_default/"))
                        {
                            tilesheet.ImageSource = PathUtilities.NormalizeAssetName($"{this.FakeAssetPrefix}/{Path.GetFileNameWithoutExtension(tilesheet.ImageSource)}");
                        }
                    }

                    return(map);
                },
                    AssetLoadPriority.Exclusive
                    );
            }

            // load tilesheet
            else if (e.NameWithoutLocale.StartsWith(this.FakeAssetPrefix))
            {
                e.LoadFrom(
                    () =>
                {
                    string filename = Path.GetFileName(e.NameWithoutLocale.Name);
                    if (!Path.HasExtension(filename))
                    {
                        filename += ".png";
                    }

                    // get relative path to load
                    string?relativePath = new DirectoryInfo(this.GetFullPath(this.TilesheetsPath))
                                          .EnumerateDirectories()
                                          .FirstOrDefault(p => p.Name != "_default" && this.Helper.ModRegistry.IsLoaded(p.Name))
                                          ?.Name;
                    relativePath = Path.Combine(this.TilesheetsPath, relativePath ?? "_default", filename);

                    // load asset
                    Texture2D tilesheet = this.Helper.ModContent.Load <Texture2D>(relativePath);
                    return(tilesheet);
                },
                    AssetLoadPriority.Exclusive
                    );
            }
        }