public void HandleBatchAssetsLoaded(IAssetBatch batch) { if (batch.Id == GlobalConfig.StartupAssetBatchId) { MainGame.Instance.GraphicsManager.LoadGraphicBatchAsync(GlobalConfig.StartupGraphicDefinitionFile, GlobalConfig.StartupGraphicBatchId); } }
public void HandleAssetBatchLoaded(IAssetBatch batch) { if (batch.Id == GlobalConfig.StartupAssetBatchId) { MainGame.Instance.AssetManager.LoadBatchAssetsAsync(batch.Id); } }
public bool GraphicLoaded(IAssetBatch graphic) { return(_assetDict.ContainsKey(graphic.Id)); }
public bool ContainsBatch(IAssetBatch batch) { return(_assetBatches.ContainsKey(batch.Id)); }