示例#1
0
 public void HandleBatchAssetsLoaded(IAssetBatch batch)
 {
     if (batch.Id == GlobalConfig.StartupAssetBatchId)
     {
         MainGame.Instance.GraphicsManager.LoadGraphicBatchAsync(GlobalConfig.StartupGraphicDefinitionFile, GlobalConfig.StartupGraphicBatchId);
     }
 }
示例#2
0
 public void HandleAssetBatchLoaded(IAssetBatch batch)
 {
     if (batch.Id == GlobalConfig.StartupAssetBatchId)
     {
         MainGame.Instance.AssetManager.LoadBatchAssetsAsync(batch.Id);
     }
 }
示例#3
0
 public bool GraphicLoaded(IAssetBatch graphic)
 {
     return(_assetDict.ContainsKey(graphic.Id));
 }
示例#4
0
 public bool ContainsBatch(IAssetBatch batch)
 {
     return(_assetBatches.ContainsKey(batch.Id));
 }