public void IsPerformingMission() { IMission mission = new Easy(10); army.AddSoldier(new Corporal("Delyan", 42, 30, 80)); mc.PerformMission(mission); Assert.IsTrue(mc.SuccessMissionCounter != 0); }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0].Equals("Soldier")) { var soldier = soldierFactory.CreateSoldier(data[1], data[2], int.Parse(data[3]), double.Parse(data[4]), double.Parse(data[5])); if (wareHouse.TryEquipSoldier(soldier)) { army.AddSoldier(soldier); } else { throw new ArgumentException(string.Format(OutputMessages.SoldierCannotBeEquiped, data[1], data[2])); } } else if (data[1] == "Regenerate") { army.RegenerateTeam(data[2]); } else if (data[0] == "WareHouse") { string name = data[1]; int number = int.Parse(data[2]); this.wareHouse.AddAmmunition(name, number); } else if (data[0] == "Mission") { var mission = missionFactory.CreateMission(data[1], double.Parse(data[2])); writer.AppendLine(missionController.PerformMission(mission).TrimEnd()); } }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0].Equals("Soldier")) { if (data[1] == "Regenerate") { army.RegenerateTeam(data[2]); } else { string soldierType = data[1]; string soldierName = data[2]; int age = int.Parse(data[3]); double experience = double.Parse(data[4]); double endurance = double.Parse(data[5]); ISoldier soldier = this.soldierFactory .CreateSoldier(soldierType, soldierName, age, experience, endurance); if (!this.wareHouse.TryEquipSoldier(soldier)) { string message = string.Format(OutputMessages.SoldierCannotBeEquiped, soldierType, soldierName); throw new ArgumentException(message); } army.AddSoldier(soldier); } } else if (data[0].Equals("WareHouse")) { string name = data[1]; int number = int.Parse(data[2]); this.wareHouse.AddAmmunition(name, number); } else if (data[0].Equals("Mission")) { string missionType = data[1]; double scoreToComplete = double.Parse(data[2]); IMission mission = this.missionFactory.CreateMission(missionType, scoreToComplete); writer.AppendLine(this.missionController.PerformMission(mission).Trim()); } }
private void AddSoldiers() { army.AddSoldier(new Ranker("Ranker", 20, 30, 40)); army.AddSoldier(new Corporal("Corporal", 25, 35, 45)); army.AddSoldier(new SpecialForce("Sepcial", 40, 100, 80)); }
private void AddSoldierToArmy(ISoldier soldier) { army.AddSoldier(soldier); }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0].Equals("Soldier")) { string type = string.Empty; string name = string.Empty; int age = 0; double experience = 0; double endurance = 0d; if (data.Length == 3) { type = data[1]; name = data[2]; } else { type = data[1]; name = data[2]; age = int.Parse(data[3]); experience = double.Parse(data[4]); endurance = double.Parse(data[5]); } switch (type) { case "Ranker": case "Corporal": case "SpecialForce": try { var soldier = soldierFactory.CreateSoldier(type, name, age, experience, endurance); army.AddSoldier(soldier); } catch (InvalidOperationException e) { writer.WriteLine(e.Message); } break; case "Regenerate": this.army.RegenerateTeam(name); break; } } else if (data[0].Equals("WareHouse")) { string name = data[1]; int number = int.Parse(data[2]); while (number-- > 0) { wareHouse.AddAmmunitions(ammunitionFactory.CreateAmmunition(name)); } } else if (data[0].Equals("Mission")) { var missionDifficulty = data[1]; var scoresToComplete = double.Parse(data[2]); var missionInstance = missionFactory.CreateMission(missionDifficulty, scoresToComplete); writer.WriteLine(this.missionControllerField.PerformMission(missionInstance).TrimEnd()); } }