/// <summary> /// Установка дефолтных значений /// </summary> public PlayerHelper(ILog _log, string _playerName, IArcoServer server = null) { if (server == null) { host = new ArcoServerClient(new BasicHttpBinding(), new EndpointAddress(url)); } else { host = server; } playerName = _playerName; log = _log; MaxCard = 5; CountCard = 0; playerStatistic = GenerateDefault(); // new Dictionary<Specifications, int>(); LoseParams = new Dictionary <Specifications, int>(); LoseParams.Add(Specifications.PlayerTower, 0); WinParams = new Dictionary <Specifications, int>(); WinParams.Add(Specifications.PlayerTower, 50); WinParams.Add(Specifications.PlayerAnimals, 150); WinParams.Add(Specifications.PlayerRocks, 150); WinParams.Add(Specifications.PlayerDiamonds, 150); }
public GameController(ILog _log, IArcoServer server = null) { MaxCard = 6; Status = CurrentAction.None; log = _log; LoseParams = GameControllerHelper.GetLoseParams(); WinParams = GameControllerHelper.GetWinParams(); players = new List <Player>(); if (server == null) { host = new ArcoServerClient(new BasicHttpBinding(), new EndpointAddress(url)); } else { host = server; } //Устанавливаем соответствие между методом и статусом eventHandlers = new Dictionary <CurrentAction, EventMethod>(); eventHandlers.Add(CurrentAction.None, None); eventHandlers.Add(CurrentAction.StartGame, StartGame); eventHandlers.Add(CurrentAction.GetPlayerCard, GetPlayerCard); eventHandlers.Add(CurrentAction.WaitHumanMove, WaitHumanMove); eventHandlers.Add(CurrentAction.PassStroke, PassStroke); eventHandlers.Add(CurrentAction.HumanUseCard, HumanUseCard); eventHandlers.Add(CurrentAction.UpdateStatHuman, UpdateStat); eventHandlers.Add(CurrentAction.UpdateStatAI, UpdateStat); eventHandlers.Add(CurrentAction.EndHumanMove, EndHumanMove); eventHandlers.Add(CurrentAction.AIMoveIsAnimated, AIMoveIsAnimated); eventHandlers.Add(CurrentAction.AIUseCardAnimation, AIUseCardAnimation); eventHandlers.Add(CurrentAction.EndAIMove, EndAIMove); eventHandlers.Add(CurrentAction.EndGame, EndGame); eventHandlers.Add(CurrentAction.PlayerMustDropCard, PlayerMustDropCard); specialCardHandlers = new Dictionary <int, Card>(); specialCardHandlers.Add(5, new Card5()); specialCardHandlers.Add(8, new Card8()); specialCardHandlers.Add(12, new Card12()); specialCardHandlers.Add(31, new Card31()); specialCardHandlers.Add(32, new Card32()); specialCardHandlers.Add(34, new Card34()); specialCardHandlers.Add(39, new Card39()); specialCardHandlers.Add(48, new Card48()); specialCardHandlers.Add(64, new Card64()); specialCardHandlers.Add(67, new Card67()); specialCardHandlers.Add(73, new Card73()); specialCardHandlers.Add(87, new Card87()); specialCardHandlers.Add(89, new Card89()); specialCardHandlers.Add(90, new Card90()); specialCardHandlers.Add(91, new Card91()); specialCardHandlers.Add(98, new Card98()); }