public void ConnectAttacker(IApiClient client, SetupController setupController) { if (!IsGameRoomCreated()) { client.ErrorOccured("Trying connect attacker before room was created"); return; } client.AttackerConnected(); GameRoomState.IsAttackerConnected = true; if (GameRoomState.IsAttackerConnected && GameRoomState.IsDefenderConnected) { setupController.BeginFirstRoundSetup(client); } }