示例#1
0
 static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     // Make sure we empty all our static references every time the new scene is loaded.
     AnimatedProps         = null;
     CheckpointService     = null;
     NullCheckpointService = null;
     CoinCointer           = null;
     NullCoinCounter       = null;
     VoiceoverService      = null;
     NullVoiceoverService  = null;
     AllLocations          = null;
     LoadTruck             = null;
     ControllerService     = null;
     UnloadTruck           = null;
     QuaryUpgradable       = null;
     DisplayController     = null;
 }
示例#2
0
        public static void AnimateProps()
        {
            if (AnimatedProps == null)
            {
                AnimatedProps = GameObject.FindObjectOfType <AnimatePropsService>();
            }

#if UNITY_EDITOR
            if (!HideWarnings && AnimatedProps == null)
            {
                Debug.LogError("No '" + nameof(AnimatePropsService) + "' component present in the scene!");
            }
#endif

            if (AnimatedProps != null)
            {
                AnimatedProps.AnimateProps();
            }
        }