示例#1
0
 public FluxxMainViewModel(CommandContainer commandContainer,
                           FluxxMainGameClass mainGame,
                           FluxxVMData viewModel,
                           BasicData basicData,
                           TestOptions test,
                           IGamePackageResolver resolver,
                           FluxxGameContainer gameContainer,
                           IDiscardProcesses discardProcesses,
                           IAnalyzeProcesses analyzeQueProcesses,
                           KeeperContainer keeperContainer,
                           FluxxDelegates delegates
                           )
     : base(commandContainer, mainGame, viewModel, basicData, test, resolver)
 {
     _mainGame                              = mainGame;
     _model                                 = viewModel;
     _resolver                              = resolver;
     _gameContainer                         = gameContainer;
     _discardProcesses                      = discardProcesses;
     _analyzeQueProcesses                   = analyzeQueProcesses;
     _keeperContainer                       = keeperContainer;
     _delegates                             = delegates;
     _model.Deck1.NeverAutoDisable          = true;
     _gameContainer.LoadGiveAsync           = LoadGiveAsync;
     _gameContainer.LoadPlayAsync           = LoadPlayAsync;
     _model.Keeper1.ConsiderSelectOneAsync += OnConsiderSelectOneCardAsync;
     _model.Goal1.ConsiderSelectOneAsync   += OnConsiderSelectOneCardAsync;
 }
 public FinalKeeperProcesses(FluxxGameContainer gameContainer,
                             IAnalyzeProcesses analyzeProcesses,
                             FluxxDelegates delegates,
                             IDiscardProcesses discardProcesses
                             )
 {
     _gameContainer    = gameContainer;
     _analyzeProcesses = analyzeProcesses;
     _delegates        = delegates;
     _discardProcesses = discardProcesses;
 }
示例#3
0
 public FluxxMainGameClass(IGamePackageResolver mainContainer,
                           IEventAggregator aggregator,
                           BasicData basicData,
                           TestOptions test,
                           FluxxVMData currentMod,
                           IMultiplayerSaveState state,
                           IAsyncDelayer delay,
                           ICardInfo <FluxxCardInformation> cardInfo,
                           CommandContainer command,
                           FluxxGameContainer gameContainer,
                           IGiveTaxationProcesses giveTaxationProcesses,
                           IEmptyTrashProcesses emptyTrashProcesses,
                           IPlayProcesses playProcesses,
                           ActionContainer actionContainer,
                           KeeperContainer keeperContainer,
                           FluxxDelegates delegates,
                           IShowActionProcesses showActionProcesses,
                           IDiscardProcesses discardProcesses,
                           IRotateTradeHandProcesses rotateTradeHandProcesses,
                           IFinalKeeperProcesses finalKeeperProcesses,
                           IFinalRuleProcesses finalRuleProcesses,
                           IEverybodyOneProcesses everybodyOneProcesses,
                           IDrawUseProcesses drawUseProcesses,
                           IAnalyzeProcesses analyzeProcesses,
                           ILoadActionProcesses loadActionProcesses
                           )
     : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, cardInfo, command, gameContainer)
 {
     _model                        = currentMod;
     _command                      = command;
     _gameContainer                = gameContainer;
     _giveTaxationProcesses        = giveTaxationProcesses;
     _emptyTrashProcesses          = emptyTrashProcesses;
     _playProcesses                = playProcesses;
     _actionContainer              = actionContainer;
     _keeperContainer              = keeperContainer;
     _delegates                    = delegates;
     _showActionProcesses          = showActionProcesses;
     _discardProcesses             = discardProcesses;
     _rotateTradeHandProcesses     = rotateTradeHandProcesses;
     _finalKeeperProcesses         = finalKeeperProcesses;
     _finalRuleProcesses           = finalRuleProcesses;
     _everybodyOneProcesses        = everybodyOneProcesses;
     _drawUseProcesses             = drawUseProcesses;
     _analyzeProcesses             = analyzeProcesses;
     _loadActionProcesses          = loadActionProcesses;
     _model.PlayerHand1.AutoSelect = HandObservable <FluxxCardInformation> .EnumAutoType.SelectAsMany;
 }
 //if discard or empty requires play, then rethink or overflow errors.
 public PlayProcesses(FluxxGameContainer gameContainer,
                      FluxxVMData model,
                      IAnalyzeProcesses analyzeProcesses,
                      IDiscardProcesses discardProcesses,
                      IEmptyTrashProcesses emptyTrashProcesses,
                      ActionContainer actionContainer,
                      IShowActionProcesses showActionProcesses
                      )
 {
     _gameContainer               = gameContainer;
     _model                       = model;
     _analyzeProcesses            = analyzeProcesses;
     _discardProcesses            = discardProcesses;
     _emptyTrashProcesses         = emptyTrashProcesses;
     _actionContainer             = actionContainer;
     _showActionProcesses         = showActionProcesses;
     _gameContainer.PlayCardAsync = PlayCardAsync;
 }
 public EmptyTrashProcesses(FluxxGameContainer gameContainer, FluxxVMData model, IAnalyzeProcesses processes)
 {
     _gameContainer = gameContainer;
     _model         = model;
     _processes     = processes;
 }
示例#6
0
 public GiveTaxationProcesses(FluxxGameContainer gameContainer, IAnalyzeProcesses processes)
 {
     _gameContainer = gameContainer;
     _processes     = processes;
 }
示例#7
0
 public DrawUseProcesses(FluxxGameContainer gameContainer, IAnalyzeProcesses analyzeProcesses)
 {
     _gameContainer    = gameContainer;
     _analyzeProcesses = analyzeProcesses;
 }
 public RotateTradeHandProcesses(FluxxGameContainer gameContainer, IAnalyzeProcesses processes, ActionContainer actionContainer)
 {
     _gameContainer   = gameContainer;
     _processes       = processes;
     _actionContainer = actionContainer;
 }
示例#9
0
 public FinalRuleProcesses(FluxxGameContainer gameContainer, IAnalyzeProcesses processes)
 {
     _gameContainer = gameContainer;
     _processes     = processes;
 }
 public EverybodyOneProcesses(FluxxGameContainer gameContainer, ActionContainer actionContainer, IAnalyzeProcesses processes)
 {
     _gameContainer   = gameContainer;
     _actionContainer = actionContainer;
     _processes       = processes;
 }