public SoldierCommand(IArmy army, IWareHouse wareHouse, ISoldierFactory soldierFactory, IAmmunitionFactory ammunitionFactory) { this.army = army; this.wareHouse = wareHouse; this.soldierFactory = soldierFactory; this.ammunitionFactory = ammunitionFactory; }
public GameController() { this.army = new Army(); this.wearHouse = new WareHouse(); this.missionController = new MissionController(this.army, this.wearHouse); this.soldierFactory = new SoldierFactory(); this.ammunitionFactory = new AmmunitionFactory(); this.missionFactory = new MissionFactory(); }
public GameController(IArmy army, IWareHouse wareHouse, ISoldierFactory soldierFactory, IAmmunitionFactory ammunitionFactory, IMissionFactory missionFactory, IWriter writer) { this.army = army; this.wareHouse = wareHouse; this.soldierFactory = soldierFactory; this.ammunitionFactory = ammunitionFactory; this.missionFactory = missionFactory; this.MissionControllerField = new MissionController(this.army, this.wareHouse); this.writer = writer; }
public Engine(IReader reader, IWriter writer, IAmmunitionFactory ammunitionFactory, ISoldierFactory soldierFactory, IMissionFactory missionFactory, IGameController gameController) { this.reader = reader; this.writer = writer; this.ammunitionFactory = ammunitionFactory; this.soldierFactory = soldierFactory; this.missionFactory = missionFactory; this.gameController = gameController; }
protected Soldier(string name, int age, double experience, double endurance, double overallSkillMiltiplier) { this.Name = name; this.Age = age; this.Experience = experience; this.Endurance = endurance; this.overallSkillMiltiplier = overallSkillMiltiplier; this.factory = new AmmunitionFactory(); this.WeaponsSetUp(); }
public GameController(IWareHouse wareHouse, IArmy army, MissionController missionController, ISoldierFactory soldiersFactory, IAmmunitionFactory ammunitionFactory, IMissionFactory missionFactory) { this.wareHouse = wareHouse; this.army = army; this.missionController = missionController; this.soldiersFactory = soldiersFactory; this.ammunitionFactory = ammunitionFactory; this.missionFactory = missionFactory; this.result = new StringBuilder(); }
public Engine(IReader reader, IWriter writer, IMissionController missionController, IGameController gameController, IArmy army, IWareHouse wareHouse , ISoldierFactory soldierFactory, IMissionFactory missionFactory, IAmmunitionFactory ammunitionFactory) { this.reader = reader; this.writer = writer; this.missionController = missionController; this.gameController = gameController; this.army = army; this.wareHouse = wareHouse; this.soldierFactory = soldierFactory; this.missionFactory = missionFactory; this.ammunitionFactory = ammunitionFactory; }
public GameController(IArmy army, IWareHouse wareHouse, IAmmunitionFactory ammunitionFactory, ISoldierFactory soldierFactory, MissionController missionController, IMissionFactory missionFactory) { this.army = army; this.wareHouse = wareHouse; this.ammunitionFactory = ammunitionFactory; this.soldierFactory = soldierFactory; this.missionController = missionController; this.missionFactory = missionFactory; }
public GameController(IArmy army, IWareHouse wareHouse, MissionController missionControllerField, IAmmunitionFactory ammunitionFactory, ISoldierFactory soldierFactory, IMissionFactory missionFactory) { this.Army = army; this.WareHouse = wareHouse; this.MissionControllerProp = missionControllerField; this.AmmunitionFactory = ammunitionFactory; this.SoldierFactory = soldierFactory; this.MissionFactory = missionFactory; this.commands = new TypeCollector().GetAllInheritingTypes <ICommand>(); }
public WareHouse(IAmmunitionFactory ammunitionFactory) { this.ammunitionFactory = ammunitionFactory; this.Amunitions = new List <IAmmunition>(); }
public WareHouse(IAmmunitionFactory ammunitionFactory) { this.ammunitionFactory = ammunitionFactory; this.ammunitionQuantity = new Dictionary <string, int>(); }
public WareHouse(IAmmunitionFactory ammunitionFactory) { this.ammunitionFactory = ammunitionFactory; }
public WareHouse(IDictionary <string, int> weapons, IAmmunitionFactory ammunitionFactory) { this.weapons = weapons; this.ammunitionFactory = ammunitionFactory; }
public WareHouse() { this.Ammunitions = new Dictionary <string, int>(); this.factory = new AmmunitionFactory(); }
public WareHouse(IAmmunitionFactory ammunitionFactory) { this.weapons = new Dictionary <string, int>(); this.ammunitionFactory = ammunitionFactory; }
public WareHouse() { ammunitionsQty = new Dictionary <string, int>(); ammoFactory = new AmmunitionFactory(); }
public WareHouse() { this.weaponsCount = new Dictionary <string, int>(); this.ammunitionFactory = new AmmunitionFactory(); }
public WareHouse(IAmmunitionFactory ammunitionFactory) { this.ammunitionFactory = ammunitionFactory; this.countByAmmunitionType = new Dictionary <string, int>(); }
public WareHouse() { this.ammunitionFactory = new AmmunitionFactory(); this.wpnStorage = new Dictionary <string, int>(); }
public Warehouse() { ammunitionsQuantities = new Dictionary <string, int>(); ammunitionFactory = new AmmunitionFactory(); }
public WareHouse() { this.ammunitionsQuantities = new Dictionary <string, int>(); this.ammunitionFactory = new AmmunitionFactory(); }
public WareHouse(GameController gameController) { this.Ammunitions = new Dictionary <string, IList <IAmmunition> >(); this.ammunitionFactory = new AmmunitionFactory(); this.gameController = gameController; }