public override void Init() { base.Init(); //初始武器 weapons.Add(weapon); aid = GameObject.FindGameObjectWithTag("Aid").GetComponent <IAid>(); status.master = "player"; status.hp = 3; }
public void SwitchAid(ItemType type, CubeType matType) { currtType = type; GameObject newObj; string itemName = Enum.GetName(typeof(ItemType), type); if (!BuildingManager.instance.currtItemIsPart) { newObj = GameObjectPool.instance.CreateObject("Cube", Resources.Load("Aid/CubeAid") as GameObject, transform.position, transform.rotation); if (newObj != prefabObj) { GameObjectPool.instance.MyDestory(prefabObj); prefabObj = newObj; } // 方块操作 ChangeCubeMesh(itemName); } else { //配件操作 newObj = GameObjectPool.instance.CreateObject(itemName, Resources.Load("Aid/" + itemName + "Aid") as GameObject, transform.position, transform.rotation); if (newObj != prefabObj) { GameObjectPool.instance.MyDestory(prefabObj); prefabObj = newObj; } } IObstacle = prefabObj.GetComponent <IAid>(); //如果是第一次生成物体到对象池则进行归零化处理 if (prefabObj.transform.parent == null) { prefabObj.transform.parent = transform; prefabObj.transform.localPosition = Vector3.zero; prefabObj.transform.localRotation = Quaternion.identity; } }