public RegionService(IRegionRepository regionRepository, IRegionResolver regionResolver, IAggregateTileResolver tileResolver, ITileService tileService) { _regionRepository = regionRepository; _regionResolver = regionResolver; _tileResolver = tileResolver; _tileService = tileService; }
public RiverBuilder(IAggregateTileResolver tileResolver, ITileService tileService) { this._tileResolver = tileResolver; this._tileService = tileService; this._rivers = new List<River>(); this.CreateRivers(); }
public RegionBuilder(IRegionService regionService, IRiverBuilder riverBuilder, IList<IResourceBuilder> resourceBuilders, IRegionResolver regionResolver, IAggregateTileResolver tileResolver, ITileService tileService) { _regionService = regionService; _regionResolver = regionResolver; _tileResolver = tileResolver; _tileService = tileService; _riverBuilder = riverBuilder; _resourceBuilders = resourceBuilders; }
public TileService(ITileRepository tileRepository, IAggregateTileResolver tileResolver) { this._tileRepository = tileRepository; this._tileResolver = tileResolver; }
public GoldMineBuilder(IAggregateTileResolver tileResolver, ITileService tileService) { this._tileResolver = tileResolver; this._tileService = tileService; }
public ForestBuilder(IAggregateTileResolver tileResolver, ITileService tileService) { this._tileResolver = tileResolver; this._tileService = tileService; }