public MobCreatedEventProcessor(IAggregateMutator <Mob> mobMutator, IAggregateStore <Mob> mobStore) { _mobMutator = mobMutator; _mobStore = mobStore; }
public AggregatePlayer(IAggregateMutator <T> mutator, IEventStream stream) { _mutator = mutator; _stream = stream; }
public AnimalArrivedEventProcessor(IAggregateMutator <Observation> observationMutator, IAggregateStore <Observation> observationStore) { _observationMutator = observationMutator; _observationStore = observationStore; }
public AnimalUpdatedEventProcessor(IAggregateMutator <Animal> animalMutator, IAggregateStore <Animal> animalStore) { _animalMutator = animalMutator; _animalStore = animalStore; }