public MobCreatedEventProcessor(IAggregateMutator <Mob> mobMutator,
                                 IAggregateStore <Mob> mobStore)
 {
     _mobMutator = mobMutator;
     _mobStore   = mobStore;
 }
 public AggregatePlayer(IAggregateMutator <T> mutator,
                        IEventStream stream)
 {
     _mutator = mutator;
     _stream  = stream;
 }
 public AnimalArrivedEventProcessor(IAggregateMutator <Observation> observationMutator,
                                    IAggregateStore <Observation> observationStore)
 {
     _observationMutator = observationMutator;
     _observationStore   = observationStore;
 }
示例#4
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 public AnimalUpdatedEventProcessor(IAggregateMutator <Animal> animalMutator,
                                    IAggregateStore <Animal> animalStore)
 {
     _animalMutator = animalMutator;
     _animalStore   = animalStore;
 }