public static void FillBinaryStructs(
     IActorValueInformationInternal item,
     MutagenFrame frame)
 {
     Fallout4MajorRecordBinaryCreateTranslation.FillBinaryStructs(
         item: item,
         frame: frame);
 }
 public static void CopyInFromBinary(
     this IActorValueInformationInternal item,
     MutagenFrame frame,
     RecordTypeConverter?recordTypeConverter = null)
 {
     ((ActorValueInformationSetterCommon)((IActorValueInformationGetter)item).CommonSetterInstance() !).CopyInFromBinary(
         item: item,
         frame: frame,
         recordTypeConverter: recordTypeConverter);
 }
示例#3
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 public static void CopyInFromBinary(
     this IActorValueInformationInternal item,
     MutagenFrame frame,
     TypedParseParams?translationParams = null)
 {
     ((ActorValueInformationSetterCommon)((IActorValueInformationGetter)item).CommonSetterInstance() !).CopyInFromBinary(
         item: item,
         frame: frame,
         translationParams: translationParams);
 }
 public virtual void CopyInFromBinary(
     IActorValueInformationInternal item,
     MutagenFrame frame,
     RecordTypeConverter?recordTypeConverter = null)
 {
     UtilityTranslation.MajorRecordParse <IActorValueInformationInternal>(
         record: item,
         frame: frame,
         recordTypeConverter: recordTypeConverter,
         fillStructs: ActorValueInformationBinaryCreateTranslation.FillBinaryStructs,
         fillTyped: ActorValueInformationBinaryCreateTranslation.FillBinaryRecordTypes);
 }
示例#5
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 public virtual void CopyInFromBinary(
     IActorValueInformationInternal item,
     MutagenFrame frame,
     TypedParseParams?translationParams = null)
 {
     PluginUtilityTranslation.MajorRecordParse <IActorValueInformationInternal>(
         record: item,
         frame: frame,
         translationParams: translationParams,
         fillStructs: ActorValueInformationBinaryCreateTranslation.FillBinaryStructs,
         fillTyped: ActorValueInformationBinaryCreateTranslation.FillBinaryRecordTypes);
 }
 public static void DeepCopyIn(
     this IActorValueInformationInternal lhs,
     IActorValueInformationGetter rhs,
     ErrorMaskBuilder?errorMask,
     TranslationCrystal?copyMask)
 {
     ((ActorValueInformationSetterTranslationCommon)((IActorValueInformationGetter)lhs).CommonSetterTranslationInstance() !).DeepCopyIn(
         item: lhs,
         rhs: rhs,
         errorMask: errorMask,
         copyMask: copyMask,
         deepCopy: false);
 }
 public void DeepCopyIn(
     IActorValueInformationInternal item,
     IActorValueInformationGetter rhs,
     ErrorMaskBuilder?errorMask,
     TranslationCrystal?copyMask,
     bool deepCopy)
 {
     base.DeepCopyIn(
         item,
         rhs,
         errorMask,
         copyMask,
         deepCopy: deepCopy);
 }
        public static void DeepCopyIn(
            this IActorValueInformationInternal lhs,
            IActorValueInformationGetter rhs,
            out ActorValueInformation.ErrorMask errorMask,
            ActorValueInformation.TranslationMask?copyMask = null)
        {
            var errorMaskBuilder = new ErrorMaskBuilder();

            ((ActorValueInformationSetterTranslationCommon)((IActorValueInformationGetter)lhs).CommonSetterTranslationInstance() !).DeepCopyIn(
                item: lhs,
                rhs: rhs,
                errorMask: errorMaskBuilder,
                copyMask: copyMask?.GetCrystal(),
                deepCopy: false);
            errorMask = ActorValueInformation.ErrorMask.Factory(errorMaskBuilder);
        }
 public void Clear(IActorValueInformationInternal item)
 {
     ClearPartial();
     base.Clear(item);
 }
 public static void Clear(this IActorValueInformationInternal item)
 {
     ((ActorValueInformationSetterCommon)((IActorValueInformationGetter)item).CommonSetterInstance() !).Clear(item: item);
 }