public void RemoveFromMaps(Actor self, IOccupySpace ios) { ActorMap.RemoveInfluence(self, ios); ActorMap.RemovePosition(self, ios); ScreenMap.Remove(self); //if(!self.Bounds.Size.IsEmpty) //ScreenMap.Remove(self); }
public void RemoveFromMaps(Actor self, IOccupySpace ios) { ActorMap.RemoveInfluence(self, ios); ActorMap.RemovePosition(self, ios); ScreenMap.Remove(self); }