protected override void Initialize() { // TODO: Add your initialization logic here //this.graphics.PreferredBackBufferWidth = (int) ScreenManager.Instance.Dimention.X; //this.graphics.PreferredBackBufferHeight = (int) ScreenManager.Instance.Dimention.Y; //this.graphics.ApplyChanges(); this.player = new Warrior(new Vector2(10, 10)); this.players.AddEnemy(player as Character); this.shadow = new Shadow(new Vector2(260, 10)); this.monsters.AddEnemy(shadow as Character); this.skeleton = new Skeleton(new Vector2(310, 110)); this.monsters.AddEnemy(skeleton as Character); this.goblin = new Goblin(new Vector2(160, 255)); this.monsters.AddEnemy(goblin as Character); this.gargoyle = new Gargoyle(new Vector2(560, 10)); this.monsters.AddEnemy(gargoyle as Character); this.death = new Death(new Vector2(610, 300)); this.monsters.AddEnemy(death as Character); this.sorceror = new Sorceror(new Vector2(110, 410)); this.monsters.AddEnemy(sorceror as Character); this.map.Initialize(this.MapFactory, this.TileFactory); base.Initialize(); }
public bool IsActLocationValidInContext(IAct act) { switch (act.Location) { case Location.UNKNOWN: return(true); case Location.MAP when Tracking.IsCurrentlyOnMap != null: return((bool)Tracking.IsCurrentlyOnMap); case Location.SETTLEMENT when Tracking.IsCurrentlyInSettlement != null: return((bool)Tracking.IsCurrentlyInSettlement); case Location.VILLAGE when Tracking.IsCurrentlyInVillage != null: return((bool)Tracking.IsCurrentlyInVillage); case Location.DUNGEON when Tracking.IsCurrentlyInDungeon != null: return((bool)Tracking.IsCurrentlyInDungeon); case Location.CASTLE when Tracking.IsCurrentlyInCastle != null: return((bool)Tracking.IsCurrentlyInCastle); case Location.FORTIFICATION when Tracking.IsCurrentlyInFortification != null: return((bool)Tracking.IsCurrentlyInFortification); case Location.TOWN when Tracking.IsCurrentlyInTown != null: return((bool)Tracking.IsCurrentlyInTown); case Location.HIDEOUT when Tracking.IsCurrentlyInHideout != null: return((bool)Tracking.IsCurrentlyInHideout); default: return(true); } }
public List <PlanOfCare> FillPlanOfCare(IEntryCollection entryCollection) { List <PlanOfCare> planOfCare = new List <PlanOfCare>(); foreach (IEntry singleRecord in entryCollection) { IObservation observation = singleRecord.AsObservation; IAct entryAct = singleRecord.AsAct; string goal = null; string instructions = null; if (observation != null) { meterialCode = observation.Code; goal = meterialCode.DisplayName; datetime = observation.EffectiveTime; } if (entryAct != null) { instructions = entryAct.Text.Text; } PlanOfCare ptPlanOfCare = new PlanOfCare(); ptPlanOfCare.Goal = goal; ptPlanOfCare.PlannedDate = datetime != null ? datetime.Center != null ? new DateTime?(datetime.Center.AsDateTime) : null : null; ptPlanOfCare.Instructions = instructions; planOfCare.Add(ptPlanOfCare); } return(planOfCare); }
public async Task Handle(PacManDeadEvent notification, CancellationToken cancellationToken) { if (_gameStats.IsDemo) { IAct act = await _mediator.Send(new GetActRequest("AttractAct"), cancellationToken); await act.Reset(); _game.SetAct(act); return; } PlayerStats currentPlayerStats = _gameStats.CurrentPlayerStats; if (currentPlayerStats.LivesRemaining == 0 || _gameStats.IsGameOver) { await _mediator.Publish(new PlayerHasNoLivesEvent(), cancellationToken); return; } _gameStats.ChoseNextPlayer(); await _mediator.Publish(new PlayerStartingEvent(), cancellationToken); }
public IAct GetActNamed(string name) { IAct act = _acts[name]; act.Reset(); return(act); }
public async Task DrawAsync(IAct act) { var history = await act.DrawAsync(this); DrawEventSource.OnNext(new DrawEventArgs()); // 描画履歴を返す。 HistorySource.OnNext(history); }
private void RegisterPlayedAct(IAct act) { if (act.GetType() == typeof(BaseSequence)) { return; } GameData.Instance.StoryContext.AddToPlayedActs(act); }
public async Task Handle(CoinInsertedEvent notification, CancellationToken cancellationToken) { _coinBox.CoinInserted(); await _gameSoundPlayer.CoinInserted(); IAct currentAct = _acts.GetActNamed("StartButtonAct"); _game.SetAct(currentAct); }
public Act(IAct act) { Name = act.Name; Intro = act.Intro; Location = act.Location; Image = act.Image; Restrictions = act.Restrictions; Choices = act.Choices; ParentStory = act.ParentStory; }
public IAct SelectAction(List <IAct> possibleActions, IScene scene) { IAct result = null; while (result == null) { result = possibleActions.Where(act => act.Name == LastAction).FirstOrDefault(); } LastAction = null; return(result); }
public IAct GetAct(Guid guidValue, string nameValue = null) { IAct foundAct = null; if (guidValue != null && guidValue != Guid.Empty) { foundAct = GetActFromPossibleList(guidValue.ToString()); } if (foundAct == null && guidValue == Guid.Empty && nameValue != null)//look by name only if do not have GUID so only old flows will still work with name mapping { foundAct = GetActFromPossibleList(nameToLookBy: nameValue); } return(foundAct); }
private void StartAct() { if (CurrentAct != null) { CurrentAct.GameObject.SetActive(false); } CurrentAct = ActManager.Instance().GetActObject( ActManager.Instance().GetActDict().ElementAt(ActIndex).Key ); Acts.Add(CurrentAct); CurrentAct.InitAct(OnActEnd); ContinueStory(); }
//Manipulation with available actors that are currently registered using Observer pattern for receiving events public void AddActor(IAct actor) { if (actor != null) { if (actor is IPlacedInField) { ((IPlacedInField)actor).AddedToField(this); ActorList.AddLast(actor); } else { ActorList.AddLast(actor); } } }
public List <PatientAllergies> FillAllergies(IEntryCollection entryCollection) { List <PatientAllergies> alleryies = new List <PatientAllergies>(); foreach (IEntry entryitem in entryCollection) { IAct entryact = entryitem.AsAct; IEntryRelationship entryRelationship = entryact.EntryRelationship[0]; IObservation entryobservation = entryRelationship.AsObservation; IIVL_TS effectivetime = entryact.EffectiveTime; IParticipant2 allergyParticipant = entryobservation.Participant[0]; IParticipantRole participantRole = allergyParticipant.ParticipantRole; IPlayingEntity playingEntity = participantRole.AsPlayingEntity; ICE code = playingEntity.Code; IPNCollection name = playingEntity.Name; string substance = name != null && name.Count() > 0 ? name[0].Text : code.DisplayName; PatientAllergies ptallergies = new PatientAllergies(); ptallergies.substance = substance; IEntryRelationship entryRelationshipMFST = entryobservation.EntryRelationship.Where(r => r.TypeCode.ToString() == "MFST").FirstOrDefault(); if (entryRelationshipMFST != null && entryRelationshipMFST.AsObservation.Value != null) { IANY Reactionvaluecollection = entryRelationshipMFST.AsObservation.Value.FirstOrDefault(); CD valuesReaction = (CD)Reactionvaluecollection; ptallergies.reaction = valuesReaction.DisplayName; } ptallergies.rxNorm = code.Code; IEntryRelationship entryRelationshipSUBJ = entryobservation.EntryRelationship.Where(r => r.TypeCode.ToString() == "SUBJ").FirstOrDefault(); if (entryRelationshipSUBJ != null && entryRelationshipSUBJ.AsObservation.Value != null) { IANY Statusvaluecollection = entryRelationshipSUBJ.AsObservation.Value.FirstOrDefault(); ICE values = (ICE)Statusvaluecollection; ptallergies.status = values.DisplayName; } if (effectivetime != null && effectivetime.Value != null) { ptallergies.allergyDate = effectivetime.AsDateTime.ToString(); } alleryies.Add(ptallergies); } return(alleryies); }
public async Task Handle(GameOverEvent notification, CancellationToken cancellationToken) { await _storage.SetHighScore(_gameStats.HighScore); if (_gameStats.IsGameOver) { // ReSharper disable once HeapView.BoxingAllocation IAct act = await _mediator.Send(new GetActRequest("AttractAct"), cancellationToken); await act.Reset(); _game.SetAct(act); return; } _gameStats.ChoseNextPlayer(); await _mediator.Publish(new PlayerStartingEvent(), cancellationToken); }
private IAct GetActFromPossibleList(String guidToLookByString = null, string nameToLookBy = null) { Guid guidToLookBy = Guid.Empty; if (!string.IsNullOrEmpty(guidToLookByString)) { guidToLookBy = Guid.Parse(guidToLookByString); } List <IAct> lstActions = null; if (guidToLookBy != Guid.Empty) { lstActions = Acts.Where(x => x.Guid == guidToLookBy).ToList(); } else { lstActions = Acts.Where(x => x.Description == nameToLookBy).ToList(); } if (lstActions == null || lstActions.Count == 0) { return(null); } else if (lstActions.Count == 1) { return(lstActions[0]); } else//we have more than 1 { IAct firstActive = lstActions.Where(x => x.Active == true).FirstOrDefault(); if (firstActive != null) { return(firstActive); } else { return(lstActions[0]);//no one is Active so returning the first one } } }
private void Split(object sender, RoutedEventArgs e) { Act CurrentAction = (Act)grdActions.CurrentItem; Activity activity = new Activity() { Active = true }; activity.TargetApplication = mCurrentActivity.TargetApplication; activity.ActivityName = CurrentAction.Description; // Find the action index to split on int i = 0; for (i = 0; i < mCurrentActivity.Acts.Count; i++) { if (mCurrentActivity.Acts[i] == CurrentAction) { break; } } // Move the actions to the new activity for (int j = i; j < mCurrentActivity.Acts.Count; j++) { IAct a1 = mCurrentActivity.Acts[j]; activity.Acts.Add(a1); } // remove the actions to from current activity - need to happen in 2 steps so the array count will not change while looping backwards for (int j = mCurrentActivity.Acts.Count - 1; j >= i; j--) { IAct a1 = mCurrentActivity.Acts[j]; mCurrentActivity.Acts.Remove(a1); } mBusinessFlow.AddActivity(activity); mBusinessFlow.Activities.CurrentItem = activity; }
//Performs an operation on each actor on the Field. //If the operation returns true, iteration MAY stop (depending on implementation, the value is ignored for now). public void ForEachActor <ActorType>(ActorAction <ActorType> action) { //This operation is synchronized lock (ActorListLock) { //Iterate over the list and Act on all actors LinkedListNode <IAct> actor = ActorList.First; while (actor != null) { //We allow the actor to remove himself from the list by taking care of a possible concurrent list modification problem IAct currentActor = actor.Value; actor = actor.Next; //Only Actors with the correct type will act if (currentActor is ActorType) { //Action returns true if it intends to modify the list, but we don't use that value action((ActorType)currentActor); } } } }
public void LogAction(IAct logAction) { if (!logAction.EnableActionLogConfig) { return; } StringBuilder strBuilder = new StringBuilder(); ActionLogConfig actionLogConfig = logAction.ActionLogConfig; FormatTextTable formatTextTable = new FormatTextTable(); // log timestamp strBuilder.AppendLine(GetCurrentTimeStampHeader()); // create a new log file if not exists and append the contents strBuilder.AppendLine("[Action] " + logAction.ActionDescription); strBuilder.AppendLine("[Text] " + actionLogConfig.ActionLogText); // log all the input values if (actionLogConfig.LogInputVariables) { strBuilder.AppendLine("[Input Values]"); formatTextTable = new FormatTextTable(); List <string> colHeaders = new List <string>(); colHeaders.Add("Parameter"); colHeaders.Add("Value"); formatTextTable.AddRowHeader(colHeaders); foreach (ActInputValue actInputValue in logAction.InputValues) { List <string> colValues = new List <string>(); colValues.Add(actInputValue.ItemName); colValues.Add(actInputValue.Value); formatTextTable.AddRowValues(colValues); } strBuilder.AppendLine(formatTextTable.FormatLogTable()); } // log all the output variables if (actionLogConfig.LogOutputVariables) { strBuilder.AppendLine("[Return Values]"); formatTextTable = new FormatTextTable(); List <string> colHeaders = new List <string>(); colHeaders.Add("Parameter"); colHeaders.Add("Expected"); colHeaders.Add("Actual"); formatTextTable.AddRowHeader(colHeaders); foreach (ActReturnValue actReturnValue in logAction.ReturnValues) { List <string> colValues = new List <string>(); colValues.Add(actReturnValue.ItemName); colValues.Add(actReturnValue.Expected); colValues.Add(actReturnValue.Actual); formatTextTable.AddRowValues(colValues); } strBuilder.AppendLine(formatTextTable.FormatLogTable()); } // action status if (actionLogConfig.LogRunStatus) { strBuilder.AppendLine("[Run Status] " + logAction.Status); } // action elapsed time if (actionLogConfig.LogElapsedTime) { strBuilder.AppendLine("[Elapsed Time (In Secs)] " + logAction.ElapsedSecs); } // action error if (actionLogConfig.LogError) { strBuilder.AppendLine("[Error] " + logAction.Error); } // flush value expression // flush flow control // flush to log file FlushToLogFile(strBuilder.ToString()); }
public ActionReport(IAct Act, ProjEnvironment environment = null) { this.mAction = Act; this.mExecutionEnviroment = environment; }
public void PlayAct(IAct act) { GameMenu.ExitToLast(); GameMenu.ActivateGameMenu(act.Id); RegisterPlayedAct(act); }
public static void LogAction(BusinessFlow BF, IAct act) { }
public void RemoveActor(IAct actor) { throw new NotImplementedException(); }
public void SetAction(IAct strategy) { _strategy = strategy; }
public static float LayerDepth(this IAct iAct, float y) { return(y * 0.0000001f); }
public static void LogActionPublished(IAct act) { }
private void okBtn_Click(object sender, RoutedEventArgs e) { try { if (mItemsVarsDataIsValid) { //Clear old dependencies configurations switch (mDepededItemType) { case (eDependedItemsType.Actions): foreach (Act activityAct in ((Activity)mParentObject).Acts) { activityAct.VariablesDependencies.Clear(); } break; case (eDependedItemsType.Activities): foreach (Activity activity in ((BusinessFlow)mParentObject).Activities) { activity.VariablesDependencies.Clear(); } break; } //Save new dependencies configurations grdDependencies.StopGridSearch(); grdDependencies.grdMain.CommitEdit(); switch (mDepededItemType) { case (eDependedItemsType.Actions): foreach (DataRowView row in grdDependencies.grdMain.Items) { IAct act = ((Activity)mParentObject).Acts[grdDependencies.grdMain.Items.IndexOf(row)]; int colsIndex = 2; foreach (VariableBase var in mParentListVars) { foreach (OptionalValue optVal in ((VariableSelectionList)var).OptionalValuesList) { if ((bool)row[colsIndex] == true) { VariableDependency actAcd = act.VariablesDependencies.Where(acd => acd.VariableName == var.Name).FirstOrDefault(); if (actAcd != null) { if (actAcd.VariableValues.Contains(optVal.Value) == false) { actAcd.VariableValues.Add(optVal.Value); } } else { actAcd = new VariableDependency(var.Guid, var.Name, optVal.Value); act.VariablesDependencies.Add(actAcd); } } colsIndex++; } } } break; case (eDependedItemsType.Activities): foreach (DataRowView row in grdDependencies.grdMain.Items) { Activity act = (Activity)((BusinessFlow)mParentObject).Activities[grdDependencies.grdMain.Items.IndexOf(row)]; int colsIndex = 2; foreach (VariableBase var in mParentListVars) { foreach (OptionalValue optVal in ((VariableSelectionList)var).OptionalValuesList) { if ((bool)row[colsIndex] == true) { VariableDependency actAcd = act.VariablesDependencies.Where(acd => acd.VariableName == var.Name).FirstOrDefault(); if (actAcd != null) { if (actAcd.VariableValues.Contains(optVal.Value) == false) { actAcd.VariableValues.Add(optVal.Value); } } else { actAcd = new VariableDependency(var.Guid, var.Name, optVal.Value); act.VariablesDependencies.Add(actAcd); } } colsIndex++; } } } break; } } //close window _pageGenericWin.Close(); } catch (Exception ex) { Reporter.ToUser(eUserMsgKey.GeneralErrorOccured, ex.Message); Reporter.ToLog(eLogLevel.ERROR, "Failed to save the " + mDepededItemType.ToString() + "-Variables dependencies configurations", ex); _pageGenericWin.Close(); } }
void IAction.Do(IAct act) { Start_HelloAct_Action_1(); }
public ActionReport(IAct Act, Context context) { this.mAction = Act; mContext = context; //this.mExecutionEnviroment = environment; }
void IAction.Do(IAct act) { PlayTestAnimation(); }