/// <summary> /// Hides the given user's achievements. /// </summary> /// <param name="steamUserId">The steam user id.</param> /// <param name="achievementIds">The ids of the achievements to hide.</param> public bool HideAchievements(string steamUserId, IEnumerable <int> achievementIds) { _achievementManager.UpdateHidden(steamUserId, achievementIds); return(true); }
/// <summary> /// Hides the given user's achievements. /// </summary> /// <param name="facebookUserId">The facebook user id.</param> /// <param name="achievementIds">The ids of the achievements to hide.</param> /// <returns></returns> public bool HideAchievements(long facebookUserId, IEnumerable <int> achievementIds) { _achievementManager.UpdateHidden(facebookUserId, achievementIds); return(true); }