示例#1
0
 public void LeaveGroup()
 {
     if (!InGroup())
     {
         return;
     }
     if (IsGroupLeader)
     {
         if (groupMembers.Count == 0)
         {
             return;
         }
         IAIGroupable iAIGroupable = groupMembers[0];
         if (iAIGroupable == null)
         {
             return;
         }
         RemoveMember(iAIGroupable);
         for (int num = groupMembers.Count - 1; num >= 0; num--)
         {
             IAIGroupable iAIGroupable2 = groupMembers[num];
             if (iAIGroupable2 != null && iAIGroupable2 != iAIGroupable)
             {
                 RemoveMember(iAIGroupable2);
                 iAIGroupable.AddMember(iAIGroupable2);
             }
         }
         groupMembers.Clear();
     }
     else if (GroupLeader != null)
     {
         GroupLeader.RemoveMember(GetComponent <IAIGroupable>());
     }
 }
示例#2
0
    private void UpdateGroup()
    {
        if (!AI.groups || MaxGroupSize <= 0 || InGroup() || Senses.Memory.Friendlies.Count <= 0)
        {
            return;
        }
        IAIGroupable iAIGroupable = null;

        foreach (BaseEntity friendly in Senses.Memory.Friendlies)
        {
            if (friendly == null)
            {
                continue;
            }
            IAIGroupable component = friendly.GetComponent <IAIGroupable>();
            if (component != null)
            {
                if (component.InGroup() && component.AddMember(this))
                {
                    break;
                }
                if (iAIGroupable == null && !component.InGroup())
                {
                    iAIGroupable = component;
                }
            }
        }
        if (!InGroup() && iAIGroupable != null)
        {
            AddMember(iAIGroupable);
        }
    }