示例#1
0
 /// <summary>
 /// 加载嵌套资源(自身及所有独立出去子预制体)
 /// </summary>
 /// <param name="resName"></param>
 /// <returns></returns>
 public UnityEngine.Object[] GetMutiResources(string resName)
 {
     if (abLoader != null)
     {
         return(abLoader.GetMutiRes(resName));
     }
     return(null);
 }
示例#2
0
 public Object[] GetMutiResources(string bundleName)
 {
     return(assetLoader.GetMutiRes(bundleName));
 }