/// <summary> /// 加载嵌套资源(自身及所有独立出去子预制体) /// </summary> /// <param name="resName"></param> /// <returns></returns> public UnityEngine.Object[] GetMutiResources(string resName) { if (abLoader != null) { return(abLoader.GetMutiRes(resName)); } return(null); }
public Object[] GetMutiResources(string bundleName) { return(assetLoader.GetMutiRes(bundleName)); }