示例#1
0
        public void Should_FailEqualityForDifferentDataTypes()
        {
            var numericItem  = new I8(1);
            var numericItem2 = new U8(5);

            Assert.IsFalse(numericItem.Equals(numericItem2));
        }
示例#2
0
        public void Should_CreateCorrectI8Item()
        {
            var numericItem = new I8(1);

            Assert.IsTrue(numericItem.Value == 1);
            Assert.IsTrue(numericItem.Type == Format.I8);
        }
示例#3
0
        public void Should_FailEqualityForDifferentNumericValues()
        {
            var numericItem  = new I8(1);
            var numericItem2 = new I8(2);

            Assert.IsFalse(numericItem.Equals(numericItem2));
        }
示例#4
0
        public void Should_FailEqualityForDifferetObjectTypes()
        {
            var numericItem = new I8(1);
            var obj         = "test";

            Assert.IsFalse(numericItem.Equals(obj));
        }
示例#5
0
        public void Should_BeEqualIfNumericItemsEqual()
        {
            var numericItem  = new I8(1);
            var numericItem2 = new I8(1);

            Assert.IsTrue(numericItem.Equals(numericItem2));
        }
        public static I8 ToI8(TX a)
        {
            I8 res = default(I8);

            Conversions.DefaultInstance.Convert(in a, ref res);
            return(res);
        }
        public void Call(ItemObj item)
        {
            switch (Last)
            {
            case 1:
                I1.ChangeItem(item);
                break;

            case 2:
                I2.ChangeItem(item);
                break;

            case 3:
                I3.ChangeItem(item);
                break;

            case 4:
                I4.ChangeItem(item);
                break;

            case 5:
                I5.ChangeItem(item);
                break;

            case 6:
                I6.ChangeItem(item);
                break;

            case 7:
                I7.ChangeItem(item);
                break;

            case 8:
                I8.ChangeItem(item);
                break;

            case 9:
                I9.ChangeItem(item);
                break;

            case 10:
                O.ChangeItem(item);
                break;
            }
        }
示例#8
0
        public static void TestI8()
        {
            var      c15 = new C15();
            I8       i8  = c15;
            I9 <int> i9  = c15;

            Assert.AreEqual(11, i8[11]);
            i8[0] = 15;
            Assert.AreEqual(15, c15.tmp);
            Assert.AreEqual(2, i8.Prop1);
            i8.Prop2 = "test";
            Assert.AreEqual("test", i8.Prop2);
            var i = 0;

            i8.Event1 += () => i = 9;
            i8.Invoke();
            Assert.AreEqual(9, i);

            i = 0;
            i9.Invoke();
            Assert.AreEqual(9, i);
        }
 public static I8 Default(I8 a)
 {
     return(default(I8));
 }
 public static TX ToTX(I8 src) => src.ToString().AsMemory();
示例#11
0
        public override double GetInputForFuseNumber(int fuseNumber)
        {
            switch (fuseNumber % 44)
            {
            case 0:
                return(I1.Output(0));

            case 1:
                return(I1.Output(0).Inverted());

            case 2:
                return(I23.Output(0));

            case 3:
                return(I23.Output(0).Inverted());

            case 4:
                return(I2.Output(0));

            case 5:
                return(I2.Output(0).Inverted());

            case 6:
                return(I22.Output(0));

            case 7:
                return(I22.Output(0).Inverted());

            case 8:
                return(I3.Output(0));

            case 9:
                return(I3.Output(0).Inverted());

            case 10:
                return(I21.Output(0));

            case 11:
                return(I21.Output(0).Inverted());

            case 12:
                return(I4.Output(0));

            case 13:
                return(I4.Output(0).Inverted());

            case 14:
                return(I20.Output(0));

            case 15:
                return(I20.Output(0).Inverted());

            case 16:
                return(I5.Output(0));

            case 17:
                return(I5.Output(0).Inverted());

            case 18:
                return(I19.Output(0));

            case 19:
                return(I19.Output(0).Inverted());

            case 20:
                return(I6.Output(0));

            case 21:
                return(I6.Output(0).Inverted());

            case 22:
                return(I18.Output(0));

            case 23:
                return(I18.Output(0).Inverted());

            case 24:
                return(I7.Output(0));

            case 25:
                return(I7.Output(0).Inverted());

            case 26:
                return(I17.Output(0));

            case 27:
                return(I17.Output(0).Inverted());

            case 28:
                return(I8.Output(0));

            case 29:
                return(I8.Output(0).Inverted());

            case 30:
                return(I16.Output(0));

            case 31:
                return(I16.Output(0).Inverted());

            case 32:
                return(I9.Output(0));

            case 33:
                return(I9.Output(0).Inverted());

            case 34:
                return(I15.Output(0));

            case 35:
                return(I15.Output(0).Inverted());

            case 36:
                return(I10.Output(0));

            case 37:
                return(I10.Output(0).Inverted());

            case 38:
                return(I14.Output(0));

            case 39:
                return(I14.Output(0).Inverted());

            case 40:
                return(I11.Output(0));

            case 41:
                return(I11.Output(0).Inverted());

            case 42:
                return(I13.Output(0));

            case 43:
                return(I13.Output(0).Inverted());
            }
            return(0);
        }
示例#12
0
 public void SetValue(I8 value)
 {
     SetType(ExprTypeKind.I8);
     ExprValue = value;
 }
示例#13
0
        public BTI(byte[] data)
        {
            Data        = data;
            Header      = new BTI_Header(data);
            Bitmap_Data = new byte[Header.Width * Header.Height * 4];

            if (Header.Image_Format == ImageFormat.RGB565 || Header.Image_Format == ImageFormat.RGB5A3)
            {
                ushort[] PixelData = new ushort[(data.Length - 0x20) / 2];
                for (int i = 0, idx = 0x20; i < PixelData.Length; i++, idx += 2)
                {
                    PixelData[i] = (ushort)((data[idx] << 8) | data[idx + 1]);
                }

                // Decode Block Format
                PixelData = SwizzleUtil.Unswizzle(PixelData, Header.Width, Header.Height, 4, 4);

                Bitmap_Data = new byte[PixelData.Length * 4];
                for (int i = 0, idx = 0; i < PixelData.Length; i++, idx += 4)
                {
                    byte A = 0, R = 0, G = 0, B = 0;
                    if (Header.Image_Format == ImageFormat.RGB5A3)
                    {
                        RGB5A3.ToARGB8(PixelData[i], out A, out R, out G, out B);
                    }
                    else
                    {
                        A = 0xFF;
                        RGB565.ToARGB8(PixelData[i], out R, out G, out B);
                    }

                    Bitmap_Data[idx]     = B;
                    Bitmap_Data[idx + 1] = G;
                    Bitmap_Data[idx + 2] = R;
                    Bitmap_Data[idx + 3] = A;
                }
            }
            else if (Header.Image_Format == ImageFormat.RGBA8)
            {
            }
            else
            {
                switch (Header.Palette_Format)
                {
                case PixelFormat.RGB565:
                case PixelFormat.RGB5A3:
                    Palette = new ushort[Header.Palette_Entry_Count];
                    for (int i = 0; i < Header.Palette_Entry_Count; i++)
                    {
                        int offset = (int)(Header.Palette_Offset + i * 2);
                        Palette[i] = (ushort)((Data[offset] << 8) | Data[offset + 1]);
                    }
                    break;
                }
                switch (Header.Image_Format)
                {
                case ImageFormat.I4:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take(((Header.Width * Header.Height) + 1) / 2).ToArray();
                    Buffer.BlockCopy(I4.DecodeI4(Image_Data, Header.Width, Header.Height), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.I8:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take(Header.Width * Header.Height).ToArray();
                    Buffer.BlockCopy(I8.DecodeI8(Image_Data, Header.Width, Header.Height), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.IA4:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take(Header.Width * Header.Height).ToArray();
                    Buffer.BlockCopy(IA4.DecodeIA4(Image_Data, Header.Width, Header.Height, Color.White), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.IA8:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take((Header.Width * Header.Height) * 2).ToArray();
                    Buffer.BlockCopy(IA8.DecodeIA8(Image_Data, Header.Width, Header.Height), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.C4:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take((Header.Width * Header.Height) / 2).ToArray();
                    Buffer.BlockCopy(C4.DecodeC4(Image_Data, Palette, Header.Width, Header.Height, (ColorFormat)Header.Palette_Format), 0, Bitmap_Data, 0, Bitmap_Data.Length);
                    break;

                case ImageFormat.C8:
                    Image_Data = Data.Skip((int)Header.Image_Data_Offset).Take(Header.Width * Header.Height).ToArray();
                    int Index = 0;

                    for (int blockY = 0; blockY < Header.Height; blockY += 4)
                    {
                        for (int blockX = 0; blockX < Header.Width; blockX += 8)
                        {
                            for (int Y = 0; Y < 4; Y++)
                            {
                                for (int X = 0; X < 8; X++)
                                {
                                    ushort Pixel = Palette[Image_Data[Index]];

                                    int  New_Index = Header.Width * (blockY + Y) + blockX + X;
                                    byte A = 0, R = 0, G = 0, B = 0;
                                    switch (Header.Palette_Format)
                                    {
                                    case PixelFormat.RGB565:
                                        RGB565.ToARGB8(Pixel, out R, out G, out B);
                                        A = 0xFF;
                                        break;

                                    case PixelFormat.RGB5A3:
                                        RGB5A3.ToARGB8(Pixel, out A, out R, out G, out B);
                                        break;

                                    default:
                                        throw new NotImplementedException("Pixel format is not implemented!");
                                    }

                                    Bitmap_Data[New_Index * 4]     = B;
                                    Bitmap_Data[New_Index * 4 + 1] = G;
                                    Bitmap_Data[New_Index * 4 + 2] = R;
                                    Bitmap_Data[New_Index * 4 + 3] = A;

                                    Index++;
                                }
                            }
                        }
                    }
                    break;

                default:
                    throw new NotImplementedException("Image Format is not implemented!");
                }
            }
            Bitmap_Image = Utilities.BitmapUtilities.CreateBitmap(Bitmap_Data, Header.Width, Header.Height);
        }
 public I8 X(I8 a)
 {
     return(a);
 }
示例#15
0
        public void Should_FailEqualityForNull()
        {
            var numericItem = new I8(1);

            Assert.IsFalse(numericItem.Equals(null));
        }
 public static I8 Sign(I8 a)
 {
     return(a > 0 ? +1 : a < 0 ? -1 : a);
 }
 public static I8 A(I8 a)
 {
     return(a * 2 * 10);
 }
示例#18
0
    // Use this for initialization
    void Start()
    {
        PlayerIcon.GetComponent <SpriteRenderer>().enabled = true;
        A1.GetComponent <SpriteRenderer>().enabled         = false;
        A2.GetComponent <SpriteRenderer>().enabled         = false;
        A3.GetComponent <SpriteRenderer>().enabled         = false;
        A4.GetComponent <SpriteRenderer>().enabled         = false;
        A5.GetComponent <SpriteRenderer>().enabled         = false;
        A6.GetComponent <SpriteRenderer>().enabled         = false;
        A7.GetComponent <SpriteRenderer>().enabled         = false;
        A8.GetComponent <SpriteRenderer>().enabled         = false;
        A9.GetComponent <SpriteRenderer>().enabled         = false;
        A10.GetComponent <SpriteRenderer>().enabled        = false;
        A11.GetComponent <SpriteRenderer>().enabled        = false;
        B1.GetComponent <SpriteRenderer>().enabled         = false;
        B2.GetComponent <SpriteRenderer>().enabled         = false;
        B3.GetComponent <SpriteRenderer>().enabled         = false;
        B4.GetComponent <SpriteRenderer>().enabled         = false;
        B5.GetComponent <SpriteRenderer>().enabled         = false;
        B6.GetComponent <SpriteRenderer>().enabled         = false;
        B7.GetComponent <SpriteRenderer>().enabled         = false;
        B8.GetComponent <SpriteRenderer>().enabled         = false;
        B9.GetComponent <SpriteRenderer>().enabled         = false;
        B10.GetComponent <SpriteRenderer>().enabled        = false;
        B11.GetComponent <SpriteRenderer>().enabled        = false;
        C1.GetComponent <SpriteRenderer>().enabled         = false;
        C2.GetComponent <SpriteRenderer>().enabled         = false;
        C3.GetComponent <SpriteRenderer>().enabled         = false;
        C4.GetComponent <SpriteRenderer>().enabled         = false;
        C5.GetComponent <SpriteRenderer>().enabled         = false;
        C6.GetComponent <SpriteRenderer>().enabled         = false;
        C7.GetComponent <SpriteRenderer>().enabled         = false;
        C8.GetComponent <SpriteRenderer>().enabled         = false;
        C9.GetComponent <SpriteRenderer>().enabled         = false;
        C10.GetComponent <SpriteRenderer>().enabled        = false;
        C11.GetComponent <SpriteRenderer>().enabled        = false;
        D1.GetComponent <SpriteRenderer>().enabled         = false;
        D2.GetComponent <SpriteRenderer>().enabled         = false;
        D3.GetComponent <SpriteRenderer>().enabled         = false;
        D4.GetComponent <SpriteRenderer>().enabled         = false;
        D5.GetComponent <SpriteRenderer>().enabled         = false;
        D6.GetComponent <SpriteRenderer>().enabled         = false;
        D7.GetComponent <SpriteRenderer>().enabled         = false;
        D8.GetComponent <SpriteRenderer>().enabled         = false;
        D9.GetComponent <SpriteRenderer>().enabled         = false;
        D10.GetComponent <SpriteRenderer>().enabled        = false;
        D11.GetComponent <SpriteRenderer>().enabled        = false;
        E1.GetComponent <SpriteRenderer>().enabled         = false;
        E2.GetComponent <SpriteRenderer>().enabled         = false;
        E3.GetComponent <SpriteRenderer>().enabled         = false;
        E4.GetComponent <SpriteRenderer>().enabled         = false;
        E5.GetComponent <SpriteRenderer>().enabled         = false;
        E6.GetComponent <SpriteRenderer>().enabled         = false;
        E7.GetComponent <SpriteRenderer>().enabled         = false;
        E8.GetComponent <SpriteRenderer>().enabled         = false;
        E9.GetComponent <SpriteRenderer>().enabled         = false;
        E10.GetComponent <SpriteRenderer>().enabled        = false;
        E11.GetComponent <SpriteRenderer>().enabled        = false;
        F1.GetComponent <SpriteRenderer>().enabled         = false;
        F2.GetComponent <SpriteRenderer>().enabled         = false;
        F3.GetComponent <SpriteRenderer>().enabled         = false;
        F4.GetComponent <SpriteRenderer>().enabled         = false;
        F5.GetComponent <SpriteRenderer>().enabled         = false;
        F6.GetComponent <SpriteRenderer>().enabled         = false;
        F7.GetComponent <SpriteRenderer>().enabled         = false;
        F8.GetComponent <SpriteRenderer>().enabled         = false;
        F9.GetComponent <SpriteRenderer>().enabled         = false;
        F10.GetComponent <SpriteRenderer>().enabled        = false;
        F11.GetComponent <SpriteRenderer>().enabled        = false;
        G1.GetComponent <SpriteRenderer>().enabled         = false;
        G2.GetComponent <SpriteRenderer>().enabled         = false;
        G3.GetComponent <SpriteRenderer>().enabled         = false;
        G4.GetComponent <SpriteRenderer>().enabled         = false;
        G5.GetComponent <SpriteRenderer>().enabled         = false;
        G6.GetComponent <SpriteRenderer>().enabled         = false;
        G7.GetComponent <SpriteRenderer>().enabled         = false;
        G8.GetComponent <SpriteRenderer>().enabled         = false;
        G9.GetComponent <SpriteRenderer>().enabled         = false;
        G10.GetComponent <SpriteRenderer>().enabled        = false;
        G11.GetComponent <SpriteRenderer>().enabled        = false;
        H1.GetComponent <SpriteRenderer>().enabled         = false;
        H2.GetComponent <SpriteRenderer>().enabled         = false;
        H3.GetComponent <SpriteRenderer>().enabled         = false;
        H4.GetComponent <SpriteRenderer>().enabled         = false;
        H5.GetComponent <SpriteRenderer>().enabled         = false;
        H6.GetComponent <SpriteRenderer>().enabled         = false;
        H7.GetComponent <SpriteRenderer>().enabled         = false;
        H8.GetComponent <SpriteRenderer>().enabled         = false;
        H9.GetComponent <SpriteRenderer>().enabled         = false;
        H10.GetComponent <SpriteRenderer>().enabled        = false;
        H11.GetComponent <SpriteRenderer>().enabled        = false;
        I1.GetComponent <SpriteRenderer>().enabled         = false;
        I2.GetComponent <SpriteRenderer>().enabled         = false;
        I3.GetComponent <SpriteRenderer>().enabled         = false;
        I4.GetComponent <SpriteRenderer>().enabled         = false;
        I5.GetComponent <SpriteRenderer>().enabled         = false;
        I6.GetComponent <SpriteRenderer>().enabled         = false;
        I7.GetComponent <SpriteRenderer>().enabled         = false;
        I8.GetComponent <SpriteRenderer>().enabled         = false;
        I9.GetComponent <SpriteRenderer>().enabled         = false;
        I10.GetComponent <SpriteRenderer>().enabled        = false;
        I11.GetComponent <SpriteRenderer>().enabled        = false;
        J1.GetComponent <SpriteRenderer>().enabled         = false;
        J2.GetComponent <SpriteRenderer>().enabled         = false;
        J3.GetComponent <SpriteRenderer>().enabled         = false;
        J4.GetComponent <SpriteRenderer>().enabled         = false;
        J5.GetComponent <SpriteRenderer>().enabled         = false;
        J6.GetComponent <SpriteRenderer>().enabled         = false;
        J7.GetComponent <SpriteRenderer>().enabled         = false;
        J8.GetComponent <SpriteRenderer>().enabled         = false;
        J9.GetComponent <SpriteRenderer>().enabled         = false;
        J10.GetComponent <SpriteRenderer>().enabled        = false;
        J11.GetComponent <SpriteRenderer>().enabled        = false;
        K1.GetComponent <SpriteRenderer>().enabled         = false;
        K2.GetComponent <SpriteRenderer>().enabled         = false;
        K3.GetComponent <SpriteRenderer>().enabled         = false;
        K4.GetComponent <SpriteRenderer>().enabled         = false;
        K5.GetComponent <SpriteRenderer>().enabled         = false;
        K6.GetComponent <SpriteRenderer>().enabled         = false;
        K7.GetComponent <SpriteRenderer>().enabled         = false;
        K8.GetComponent <SpriteRenderer>().enabled         = false;
        K9.GetComponent <SpriteRenderer>().enabled         = false;
        K10.GetComponent <SpriteRenderer>().enabled        = false;
        K11.GetComponent <SpriteRenderer>().enabled        = false;
        float ratio = Screen.width / Screen.height;

        if (ratio < 2)
        {
            int screenx = 543;
            int screeny = 653;
        }
        else
        {
            int screenx = 743;
            int screeny = 853;
        }
    }
示例#19
0
 private void Show(I8 x)
 {
     _wrt.Write(x);
 }
示例#20
0
 public void X(ref I8 a)
 {
     _ok();
 }