public void DeserializeExtraData(BinaryReader reader) { DataBuffer = HwDataBuffer.FromData(reader, GameType.DS); if (DataBuffer.Buffer.StreamingMode == BaseRenderDataStreamingMode.Streaming) { StreamInfo = StreamHandle.FromData(reader); } }
public void DeserializeExtraData(BinaryReader reader) { Buffer = HwDataBuffer.FromData(reader, GameType.HZD); }