public void AddMessage(string receiverName, float value)
 {
     Hv_coreofinal_AudioLib.FloatMessage msg = new Hv_coreofinal_AudioLib.FloatMessage(receiverName, value);
     lock (_msgQueueSync) {
         _msgQueue.Enqueue(msg);
     }
 }
    //AudioSource Getdata

    //void getAudio(){
    //	freqscale = Core1.GetSpectrumData (128, 0, FFTWindow.BlackmanHarris);
    //	ampdetector = freqscale [range];
    //	float ampcapped = Mathf.Min (ampdetector, ampcap);
    //	val = inv * Vector3.one * Mathf.Min (startampscale * 0.99f, Mathf.Abs (ampscale * freqscale [range])) + Vector3.one * startampscale;
    //	gameObject.transform.localScale = val;
    //	if (ampcapped == ampcap) {
    //		Coloringbook.color = c2;
    //	}
    //	else
    //		Coloringbook.color = c1;
    //}


    //Heavy Send Receiver

    void OnFloatMessage(Hv_coreofinal_AudioLib.FloatMessage message)
    {
        //	Debug.Log(message.receiverName + ": " + message.value);

        float CoreScaleB = 20 * message.value;
    }