// see Hv_adsr_AudioLib.Parameter for definitions public float GetFloatParameter(Hv_adsr_AudioLib.Parameter param) { switch (param) { case Parameter.Attacktimeadsr: return(attackTimeAdsr); case Parameter.Decaytimeadsr: return(decayTimeAdsr); case Parameter.Formeattackadsr: return(formeAttackAdsr); case Parameter.Formedecayadsr: return(formeDecayAdsr); case Parameter.Formereleaseadsr: return(formeReleaseAdsr); case Parameter.Moderesetadsr: return(modeResetAdsr); case Parameter.Releasetimeadsr: return(releaseTimeAdsr); case Parameter.Seuiladsr: return(seuilAdsr); case Parameter.Sustaintimeadsr: return(sustainTimeAdsr); case Parameter.Triggeradsr: return(triggerAdsr); default: return(0.0f); } }
public void SetFloatParameter(Hv_adsr_AudioLib.Parameter param, float x) { switch (param) { case Parameter.Attacktimeadsr: { x = Mathf.Clamp(x, 0.0f, 48000.0f); attackTimeAdsr = x; break; } case Parameter.Decaytimeadsr: { x = Mathf.Clamp(x, 0.0f, 48000.0f); decayTimeAdsr = x; break; } case Parameter.Formeattackadsr: { x = Mathf.Clamp(x, 0.0f, 3.0f); formeAttackAdsr = x; break; } case Parameter.Formedecayadsr: { x = Mathf.Clamp(x, 0.0f, 3.0f); formeDecayAdsr = x; break; } case Parameter.Formereleaseadsr: { x = Mathf.Clamp(x, 0.0f, 3.0f); formeReleaseAdsr = x; break; } case Parameter.Moderesetadsr: { x = Mathf.Clamp(x, 0.0f, 1.0f); modeResetAdsr = x; break; } case Parameter.Releasetimeadsr: { x = Mathf.Clamp(x, 0.0f, 48000.0f); releaseTimeAdsr = x; break; } case Parameter.Seuiladsr: { x = Mathf.Clamp(x, 0.0f, 1.0f); seuilAdsr = x; break; } case Parameter.Sustaintimeadsr: { x = Mathf.Clamp(x, 0.0f, 48000.0f); sustainTimeAdsr = x; break; } case Parameter.Triggeradsr: { x = Mathf.Clamp(x, 0.0f, 1.0f); triggerAdsr = x; break; } default: return; } if (IsInstantiated()) { _context.SendFloatToReceiver((uint)param, x); } }