void DoProcess()
        {
            if (!(imgMat.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("imgMat is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_imgMat = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat> (imgMat);

            if (!(color.Value is OpenCVForUnityPlayMakerActions.Scalar))
            {
                LogError("color is not initialized. Add Action \"newScalar\".");
                return;
            }
            OpenCVForUnity.CoreModule.Scalar wrapped_color = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Scalar, OpenCVForUnity.CoreModule.Scalar> (color);

            List <UnityEngine.Vector2> wrapped_points = new List <UnityEngine.Vector2> (points.Length);

            for (int i = 0; i < points.Length; i++)
            {
                wrapped_points.Add((Vector2)points.Get(i));
            }


            OpenCVForUnityUtils.DrawFaceLandmark(wrapped_imgMat, wrapped_points, wrapped_color, thickness.Value);
        }