private void OnWeaponSheathStateChange(object source, JobEventArgs args) { Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Render, new Action(() => { IsWeaponSheathed = args.IsWeaponSheathed; })); }
private void OnSafijiivaCounterUpdate(object source, JobEventArgs args) { Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Render, new Action(() => { HasSafiBuff = args.SafijiivaRegenCounter != -1; SafiCounter = args.SafijiivaMaxHits - args.SafijiivaRegenCounter; })); }
private void OnSafijiivaCounterUpdate(object source, JobEventArgs args) { throw new NotImplementedException(); }