public static void changePlayerLifeTexture(MyPlayer myPlayer) { var hunger = textureList.Find(x => x.name == "Hungery"); if (hunger != null) { if (myPlayer.playerLife >= 51 && hunger.textureID != 51) { hunger.texture = Game.CreateTextureFromFile(playerFeaturesTexturePath + "notHungry.png"); hunger.textureID = 51; } else if (myPlayer.playerLife <= 50 && myPlayer.playerLife > 20 && hunger.textureID != 50) { hunger.texture = Game.CreateTextureFromFile(playerFeaturesTexturePath + "littlyHungry.png"); hunger.textureID = 50; } else if (myPlayer.playerLife <= 20 && hunger.textureID != 20) { hunger.texture = Game.CreateTextureFromFile(playerFeaturesTexturePath + "imStarving.png"); hunger.textureID = 20; } else if (myPlayer.playerLife <= 0) { Game.DisplayHelp("~r~You died~s~ because you have not eaten"); myPlayer.playerLife = 40.0f; HungerManager.UpdatePlayerLife(myPlayer); Game.LocalPlayer.Character.Kill(); } } }
public static void OnTimerEvent(object obj, ElapsedEventArgs e, MyPlayer myPlayer) { HungerManager.UpdatePlayerLife(myPlayer); // Online saves if (PlayerAuthenticate.isLogged && PlayerAuthenticate.playOnline == "true") { if (Game.LocalPlayer.Character.IsInAnyVehicle(false)) { var position = Game.LocalPlayer.Character.Position; LiveTicker.AddTicker("I'm on Duty, on <font color=\"Orange\">" + World.GetStreetName(position) + "</font>"); } var postData = new List <KeyValuePair <string, string> >(); postData.Add(new KeyValuePair <string, string>("Methode", "SaveDaten")); postData.Add(new KeyValuePair <string, string>("Money", myPlayer.playerMoney.ToString())); var responseObject = new WebRequestManager.RequestResponseObject(); responseObject.handler = new WebRequestManager.getWebRequestResponse(saveDatenResponse); WebRequestManager.SendResponse(postData, responseObject); } }
protected override void OnUse(Ped playerped, DBVehicle dbVehicle, MyPlayer myPlayer) { if (EatPoint.Any(r => r.IsInRange(playerped.Position))) { NativeFunction.CallByName <uint>("SET_VEHICLE_DOOR_OPEN", vehicle, 5, false, false); Ped[] ped = playerped.GetNearbyPeds(1); Ped burgerPed = ped[0]; if (myPlayer.playerLife >= 80 && !eaten) { if (!answer) { Game.DisplayHelp("Give an answer by pressing Key 1 or 2"); Game.DisplaySubtitle("~y~Burgermen~s~: Unfortunately I have no more food, Check back soon ~b~officer", 1000); NotificationManager.addNotification("~b~Your~s~ answers:\n\n1 - No problem, i come again later\n2 - Make your job properly!"); } if (answer) { if (goodAnswer) { goodAnswer = false; Game.DisplaySubtitle("~b~You~s~: No problem, they do a good job! i'll be back later", 4000); GameFiber.Sleep(4000); Game.DisplaySubtitle("~y~Burgermen~s~: Thank you for your understanding! You're a good officer", 10000); if (PlayerAuthenticate.isLogged) { ExperienceManager.UpdateExp(5, "Good Behavior"); } GameFiber.Sleep(10000); } else if (badAnswer) { badAnswer = false; Game.DisplaySubtitle("~b~You~s~: Make their job properly Sir! I need my food ... !!", 4000); GameFiber.Sleep(4000); Game.DisplaySubtitle("~y~Burgermen~s~: I can not hear it! .. i .. i ... I quit my job!!!", 15000); Vehicle[] _vehicle = burgerPed.GetNearbyVehicles(1); _vehicle[0].LockStatus = VehicleLockStatus.Unlocked; _vehicle[0].FuelTankHealth = 500.0f; burgerPed.Tasks.EnterVehicle(_vehicle[0], 5000, -1).WaitForCompletion(); _vehicle[0].LockStatus = VehicleLockStatus.Locked; NativeFunction.CallByName <uint>("START_VEHICLE_HORN", vehicle, 5000, 0, true); burgerPed.Dismiss(); GameFiber.Sleep(10000); GameFiber.Yield(); } } if (Game.IsKeyDown(Keys.D1)) { answer = true; goodAnswer = true; } else if (Game.IsKeyDown(Keys.D2)) { answer = true; badAnswer = true; } return; } if (playerped.IsInAnyVehicle(false)) { Game.DisplaySubtitle("~y~Burgermen~s~: Officer " + PlayerAuthenticate.onlineUsername + ", please get out of the vehicle I can not understand you", 1000); return; } if (!menuSelection && !eaten) { Vector3 directionFromPlayerToPed = (playerped.Position - burgerPed.Position); directionFromPlayerToPed.Normalize(); float heading = MathHelper.ConvertDirectionToHeading(directionFromPlayerToPed); burgerPed.Heading = heading; Game.DisplayHelp("Give an answer by pressing Key 1 or 2"); Game.DisplaySubtitle("~y~Burgermen~s~: Nice to see you, what do you want to buy ?", 1000); NotificationManager.addNotification("~b~Choose a key ~s~for your food:\n\n1 - Burger with cheese\n" + "2 - HotDog with a drink"); GameFiber.Yield(); } if (Game.IsKeyDown(Keys.D1)) { menuSelection = true; Game.DisplaySubtitle("~y~Burgermen~s~: Okay, you want a burger. ~g~Good choice i prepare it ", 5000); GameFiber.Sleep(5000); eaten = true; Game.DisplaySubtitle("~y~Burgermen~s~: Thank you for your visit ~b~Officer " + PlayerAuthenticate.onlineUsername + "~s~, Here your food, ~p~Bon Appetit ", 9000); myPlayer.playerLife = 100; HungerManager.UpdatePlayerLife(myPlayer); GameFiber.Yield(); } else if (Game.IsKeyDown(Keys.D2)) { menuSelection = true; Game.DisplaySubtitle("~y~Burgermen~s~: I cook a hotdog for you. I prepare it one moment please", 5000); GameFiber.Sleep(5000); eaten = true; Game.DisplaySubtitle("~y~Burgermen~s~: Thank you for your visit ~b~Officer " + PlayerAuthenticate.onlineUsername + "~s~, Here your food, ~p~Bon Appetit ", 9000); myPlayer.playerLife = 100; HungerManager.UpdatePlayerLife(myPlayer); GameFiber.Yield(); } } else { eaten = false; } base.OnUse(playerped, dbVehicle, myPlayer); }