// Use this for initialization
 void Start()
 {
     amyModel      = HumanoidStore.GetAmyModel();
     chanionModel  = HumanoidStore.GetChanionModel();
     enemiesModels = HumanoidStore.GetEnemiesModels();
     enemyMarkers  = EnemyMarkerStore.GetEnemyMarkers();
 }
示例#2
0
 void Start()
 {
     humanoidSubscribers.Add(HumanoidStore.GetAmyModel());
     humanoidSubscribers.Add(HumanoidStore.GetChanionModel());
     foreach (AIHumanoidModel enemy in HumanoidStore.GetEnemiesModels())
     {
         humanoidSubscribers.Add(enemy);
     }
 }