// Use this for initialization void Start() { amyModel = HumanoidStore.GetAmyModel(); chanionModel = HumanoidStore.GetChanionModel(); enemiesModels = HumanoidStore.GetEnemiesModels(); enemyMarkers = EnemyMarkerStore.GetEnemyMarkers(); }
void Start() { humanoidSubscribers.Add(HumanoidStore.GetAmyModel()); humanoidSubscribers.Add(HumanoidStore.GetChanionModel()); foreach (AIHumanoidModel enemy in HumanoidStore.GetEnemiesModels()) { humanoidSubscribers.Add(enemy); } }