protected void UpdateAvatarParameter(HumanParameter parameterId, float value) { if (base.gameObject != null) { Animator component = base.gameObject.GetComponent(typeof(Animator)) as Animator; component.avatar.SetParameter((int)parameterId, value); } }
protected void UpdateAvatarParameter(HumanParameter parameterId, float value) { if (!((UnityEngine.Object) this.gameObject != (UnityEngine.Object)null)) { return; } (this.gameObject.GetComponent(typeof(Animator)) as Animator).avatar.SetParameter((int)parameterId, value); }
protected void UpdateAvatarParameter(HumanParameter parameterId, float value) { // For live update, update instanciate avatar to adjust pose if (gameObject != null) { Animator animator = gameObject.GetComponent(typeof(Animator)) as Animator; Avatar avatar = animator.avatar; avatar.SetParameter((int)parameterId, value); } }
protected void UpdateAvatarParameter(HumanParameter parameterId, float value) { if (!((UnityEngine.Object) this.gameObject != (UnityEngine.Object) null)) return; (this.gameObject.GetComponent(typeof (Animator)) as Animator).avatar.SetParameter((int) parameterId, value); }
protected void UpdateAvatarParameter(HumanParameter parameterId, float value) { if (base.gameObject != null) { Animator animator = base.gameObject.GetComponent(typeof(Animator)) as Animator; Avatar avatar = animator.avatar; avatar.SetParameter((int)parameterId, value); } }