示例#1
0
        /// <summary>
        /// Writes the Define Huffman Table marker and tables.
        /// </summary>
        /// <param name="nComponent">The number of components to write.</param>
        private void WriteDHT(int nComponent)
        {
            byte[] headers   = { 0x00, 0x10, 0x01, 0x11 };
            int    markerlen = 2;

            HuffmanSpec[] specs = this.theHuffmanSpec;

            if (nComponent == 1)
            {
                // Drop the Chrominance tables.
                specs = new[] { this.theHuffmanSpec[0], this.theHuffmanSpec[1] };
            }

            foreach (var s in specs)
            {
                markerlen += 1 + 16 + s.Values.Length;
            }

            this.WriteMarkerHeader(JpegConstants.Markers.DHT, markerlen);
            for (int i = 0; i < specs.Length; i++)
            {
                HuffmanSpec spec = specs[i];

                this.WriteByte(headers[i]);
                this.outputStream.Write(spec.Count, 0, spec.Count.Length);
                this.outputStream.Write(spec.Values, 0, spec.Values.Length);
            }
        }
示例#2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="HuffmanLut"/> struct.
        /// </summary>
        /// <param name="spec">dasd</param>
        public HuffmanLut(HuffmanSpec spec)
        {
            int maxValue = 0;

            foreach (byte v in spec.Values)
            {
                if (v > maxValue)
                {
                    maxValue = v;
                }
            }

            this.Values = new uint[maxValue + 1];

            int code = 0;
            int k    = 0;

            for (int i = 0; i < spec.Count.Length; i++)
            {
                int bits = (i + 1) << 24;
                for (int j = 0; j < spec.Count[i]; j++)
                {
                    this.Values[spec.Values[k]] = (uint)(bits | code);
                    code++;
                    k++;
                }

                code <<= 1;
            }
        }
示例#3
0
        /// <summary>
        /// Writes the Define Huffman Table marker and tables.
        /// </summary>
        /// <param name="componentCount">The number of components to write.</param>
        private void WriteDefineHuffmanTables(int componentCount)
        {
            // Table identifiers.
            byte[] headers   = { 0x00, 0x10, 0x01, 0x11 };
            int    markerlen = 2;

            HuffmanSpec[] specs = TheHuffmanSpecs;

            if (componentCount == 1)
            {
                // Drop the Chrominance tables.
                specs = new[] { TheHuffmanSpecs[0], TheHuffmanSpecs[1] };
            }

            foreach (HuffmanSpec s in specs)
            {
                markerlen += 1 + 16 + s.Values.Length;
            }

            this.WriteMarkerHeader(JpegConstants.Markers.DHT, markerlen);
            for (int i = 0; i < specs.Length; i++)
            {
                HuffmanSpec spec = specs[i];

                // TODO: Investigate optimizing this. It might be better to create a single array.
                this.WriteByte(headers[i]);
                this.outputStream.Write(spec.Count, 0, spec.Count.Length);
                this.outputStream.Write(spec.Values, 0, spec.Values.Length);
            }
        }
示例#4
0
            public HuffmanLut(HuffmanSpec s)
            {
                int maxValue = 0;

                foreach (byte v in s.values)
                {
                    if (v > maxValue)
                    {
                        maxValue = v;
                    }
                }
                values = new uint[maxValue + 1];
                int code = 0;
                int k    = 0;

                for (int i = 0; i < s.count.Length; i++)
                {
                    int nBits = (i + 1) << 24;
                    for (int j = 0; j < s.count[i]; j++)
                    {
                        values[s.values[k]] = (uint)(nBits | code);
                        code++;
                        k++;
                    }
                    code <<= 1;
                }
            }
示例#5
0
        /// <summary>
        /// Writes the Define Huffman Table marker and tables.
        /// </summary>
        /// <param name="componentCount">The number of components to write.</param>
        private void WriteDefineHuffmanTables(int componentCount)
        {
            // This uses a C#'s compiler optimization that refers to the static data segment of the assembly,
            // and doesn't incur any allocation at all.
            // Table identifiers.
            ReadOnlySpan <byte> headers = new byte[]
            {
                0x00,
                0x10,
                0x01,
                0x11
            };

            int markerlen = 2;

            HuffmanSpec[] specs = HuffmanSpec.TheHuffmanSpecs;

            if (componentCount == 1)
            {
                // Drop the Chrominance tables.
                specs = new[] { HuffmanSpec.TheHuffmanSpecs[0], HuffmanSpec.TheHuffmanSpecs[1] };
            }

            for (int i = 0; i < specs.Length; i++)
            {
                ref HuffmanSpec s = ref specs[i];
                markerlen += 1 + 16 + s.Values.Length;
            }
示例#6
0
        /// <summary>
        /// Writes the Define Huffman Table marker and tables.
        /// </summary>
        /// <param name="componentCount">The number of components to write.</param>
        private void WriteDefineHuffmanTables(int componentCount)
        {
            // Table identifiers.
            ReadOnlySpan <byte> headers = stackalloc byte[]
            {
                0x00,
                0x10,
                0x01,
                0x11
            };

            int markerlen = 2;

            HuffmanSpec[] specs = HuffmanSpec.TheHuffmanSpecs;

            if (componentCount == 1)
            {
                // Drop the Chrominance tables.
                specs = new[] { HuffmanSpec.TheHuffmanSpecs[0], HuffmanSpec.TheHuffmanSpecs[1] };
            }

            for (int i = 0; i < specs.Length; i++)
            {
                ref HuffmanSpec s = ref specs[i];
                markerlen += 1 + 16 + s.Values.Length;
            }

            this.WriteMarkerHeader(JpegConstants.Markers.DHT, markerlen);
            for (int i = 0; i < specs.Length; i++)
            {
                this.outputStream.WriteByte(headers[i]);
                this.outputStream.Write(specs[i].Count);
                this.outputStream.Write(specs[i].Values);
            }
        }
示例#7
0
        /// <summary>
        /// Initializes a new instance of the <see cref="HuffmanLookUpTable"/> class.
        /// </summary>
        /// <param name="spec">The spec.</param>
        public HuffmanLookUpTable(HuffmanSpec spec)
        {
            int maxValue = 0;

            foreach (var v in spec.Values)
            {
                if (v > maxValue)
                {
                    maxValue = v;
                }
            }

            Values = new uint[maxValue + 1];

            int code = 0;
            int k    = 0;

            for (int i = 0; i < spec.Count.Length; i++)
            {
                int nBits = (i + 1) << 24;
                for (int j = 0; j < spec.Count[i]; j++)
                {
                    Values[spec.Values[k]] = (uint)(nBits | code);
                    code++;
                    k++;
                }
                code <<= 1;
            }
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="HuffmanLut"/> struct.
        /// </summary>
        /// <param name="spec">dasd</param>
        public HuffmanLut(HuffmanSpec spec)
        {
            int maxValue = 0;

            foreach (byte v in spec.Values)
            {
                if (v > maxValue)
                {
                    maxValue = v;
                }
            }

            this.Values = new int[maxValue + 1];

            int code = 0;
            int k = 0;

            for (int i = 0; i < spec.Count.Length; i++)
            {
                int len = i + 1;
                for (int j = 0; j < spec.Count[i]; j++)
                {
                    this.Values[spec.Values[k]] = len | (code << 8);
                    code++;
                    k++;
                }

                code <<= 1;
            }
        }
示例#9
0
        /// <summary>
        /// Writes the Define Huffman Table marker and tables.
        /// </summary>
        /// <param name="componentCount">The number of components to write.</param>
        private void WriteDefineHuffmanTables(int componentCount)
        {
            // Table identifiers.
            Span <byte> headers = stackalloc byte[]
            {
                0x00,
                0x10,
                0x01,
                0x11
            };

            int markerlen = 2;

            HuffmanSpec[] specs = HuffmanSpec.TheHuffmanSpecs;

            if (componentCount == 1)
            {
                // Drop the Chrominance tables.
                specs = new[] { HuffmanSpec.TheHuffmanSpecs[0], HuffmanSpec.TheHuffmanSpecs[1] };
            }

            for (int i = 0; i < specs.Length; i++)
            {
                ref HuffmanSpec s = ref specs[i];
                markerlen += 1 + 16 + s.Values.Length;
            }

            this.WriteMarkerHeader(JpegConstants.Markers.DHT, markerlen);
            for (int i = 0; i < specs.Length; i++)
            {
                ref HuffmanSpec spec = ref specs[i];
                int             len  = 0;

                fixed(byte *huffman = this.huffmanBuffer)
                fixed(byte *count  = spec.Count)
                fixed(byte *values = spec.Values)
                {
                    huffman[len++] = headers[i];

                    for (int c = 0; c < spec.Count.Length; c++)
                    {
                        huffman[len++] = count[c];
                    }

                    for (int v = 0; v < spec.Values.Length; v++)
                    {
                        huffman[len++] = values[v];
                    }
                }

                this.outputStream.Write(this.huffmanBuffer, 0, len);
            }
示例#10
0
 private void WriteDht(int nComponent)
 {
     byte[] headers = {0x00, 0x10, 0x01, 0x11};
     int markerlen = 2;
     HuffmanSpec[] specs = theHuffmanSpec;
     if (nComponent == 1){
         specs = new[]{theHuffmanSpec[0], theHuffmanSpec[1]};
     }
     foreach (var s in specs){
         markerlen += 1 + 16 + s.values.Length;
     }
     WriteMarkerHeader(JpegConstants.Markers.DHT, markerlen);
     for (int i = 0; i < specs.Length; i++){
         HuffmanSpec spec = specs[i];
         WriteByte(headers[i]);
         outputStream.Write(spec.count, 0, spec.count.Length);
         outputStream.Write(spec.values, 0, spec.values.Length);
     }
 }
示例#11
0
        /// <summary>
        /// Writes the Define Huffman Table marker and tables.
        /// </summary>
        /// <param name="componentCount">The number of components to write.</param>
        private void WriteDefineHuffmanTables(int componentCount)
        {
            // Table identifiers.
            byte[] headers   = { 0x00, 0x10, 0x01, 0x11 };
            int    markerlen = 2;

            HuffmanSpec[] specs = HuffmanSpec.TheHuffmanSpecs;

            if (componentCount == 1)
            {
                // Drop the Chrominance tables.
                specs = new[] { HuffmanSpec.TheHuffmanSpecs[0], HuffmanSpec.TheHuffmanSpecs[1] };
            }

            for (int i = 0; i < specs.Length; i++)
            {
                ref HuffmanSpec s = ref specs[i];
                markerlen += 1 + 16 + s.Values.Length;
            }
示例#12
0
 public HuffmanLut(HuffmanSpec s)
 {
     int maxValue = 0;
     foreach (var v in s.values){
         if (v > maxValue){
             maxValue = v;
         }
     }
     values = new uint[maxValue + 1];
     int code = 0;
     int k = 0;
     for (int i = 0; i < s.count.Length; i++){
         int nBits = (i + 1) << 24;
         for (int j = 0; j < s.count[i]; j++){
             values[s.values[k]] = (uint) (nBits | code);
             code++;
             k++;
         }
         code <<= 1;
     }
 }