示例#1
0
    private void Start()
    {
        hud      = FindObjectOfType <Hud_Manager>();
        collider = GetComponent <Collider2D>();

        StartCoroutine(spawner());
    }
示例#2
0
    private void Start()
    {
        sr      = GetComponent <SpriteRenderer>();
        rb      = GetComponent <Rigidbody2D>();
        ScoreSO = FindObjectOfType <SpawnManager>();
        hud     = FindObjectOfType <Hud_Manager>();

        Random_color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f));
        randomIndex  = Random.Range(0, ScoreSO.ObjectList.Count);

        score     = ScoreSO.ObjectList[randomIndex].points;
        sr.sprite = ScoreSO.ObjectList[randomIndex].image;
        rb.mass   = ScoreSO.ObjectList[randomIndex].mass;
        rb.drag   = ScoreSO.ObjectList[randomIndex].drag;

        if (ScoreSO.ObjectList[randomIndex].hasRandomColor == true)
        {
            sr.color = Random_color;
        }
    }
示例#3
0
 private void Start()
 {
     hud = FindObjectOfType <Hud_Manager>();
 }