private void Start() { counterCooldownPrimary.Start(); counterCooldownSecondary.Start(); hudPlayer = GetComponent <Player>().hudplayer; anim = gameObject.GetComponent <Animator>(); spaceshipCollider = gameObject.GetComponent <CapsuleCollider2D>(); controller = GetComponent <IController>(); fire = GameObject.Find("Fire"); }
private void AssociateHud() { int posy = 350; int incrPosY = -200; foreach (GameObject spaceship in activePlayers) { HudPlayer hudPlayer = Instantiate(hudPlayerPrefab) as HudPlayer; hudPlayer.transform.SetParent(HUD.transform); hudPlayer.transform.localScale = new Vector3(1, 1, 1); hudPlayer.transform.localPosition = new Vector3(-700, posy, -1f); spaceship.GetComponent <Player>().hudplayer = hudPlayer; posy += incrPosY; } }