void Start()
 {
     Text               = FindObjectOfType <HudManagerTest>();
     turn               = FindObjectOfType <TurnManager>();
     tankP2             = FindObjectOfType <PositionTester2>();
     healerP2           = FindObjectOfType <PositionHealer2>();
     contSelectionP2    = 0;
     transform.position = grid.GetWorldPosition(x, y);
     gameObject.GetComponent <MeshRenderer>().enabled = false;
 }
示例#2
0
 void Start()
 {
     isTankUsable       = true;
     isHealerUsable     = true;
     isUtilityUsable    = true;
     isDealerUsable     = true;
     duration           = 0.5f;
     dealerP1           = FindObjectOfType <PositionDealer>();
     utilityP1          = FindObjectOfType <PositionUtility>();
     Text               = FindObjectOfType <HudManagerTest>();
     turn               = FindObjectOfType <TurnManager>();
     tankP1             = FindObjectOfType <PositionTester>();
     healerP1           = FindObjectOfType <PositionHealer>();
     contSelectionP1    = 0;
     transform.position = grid.GetWorldPosition(x, y);
     gameObject.GetComponent <MeshRenderer>().enabled = false;
     selector.SetActive(false);
     inputPad = FindObjectOfType <InputTester>();
 }
    /*public void GoToMainMenu()
     * {
     *  SMController.SetTrigger("GoToMainMenu");
     * }
     * public void GoToInit()
     * {
     *  SMController.SetTrigger("GoToInit");
     * }*/



    /// <summary>
    /// funzione che mi iscrive a tutti gli eventi
    /// </summary>
    public void SetupManager()
    {
        vfx          = FindObjectOfType <VfxManager>();
        lm           = GetComponent <LifeManager>();
        lm           = FindObjectOfType <LifeManager>();
        tm           = FindObjectOfType <TurnManager>();
        hud          = FindObjectOfType <HudManagerTest>();
        mc           = FindObjectOfType <MainMenùController>();
        acm          = FindObjectOfType <ActionMenuController>();
        sc           = FindObjectOfType <SelectionController>();
        stateMachine = FindObjectOfType <FlowSM>();
        _player      = FindObjectOfType <Player>();
        sc2          = FindObjectOfType <SelectControllerP2>();
        buttNav      = FindObjectOfType <ButtonNavigation>();

        musicGame  = GameObject.FindGameObjectWithTag("MusicBattle");
        musicMenu  = GameObject.FindGameObjectWithTag("MusicGame");
        animDragon = GameObject.FindGameObjectWithTag("Dragon");
        hudUnit    = GameObject.FindGameObjectWithTag("HUDUnit1");
        hudUnit2   = GameObject.FindGameObjectWithTag("HUDUnit2");
    }