void Start() { Text = FindObjectOfType <HudManagerTest>(); turn = FindObjectOfType <TurnManager>(); tankP2 = FindObjectOfType <PositionTester2>(); healerP2 = FindObjectOfType <PositionHealer2>(); contSelectionP2 = 0; transform.position = grid.GetWorldPosition(x, y); gameObject.GetComponent <MeshRenderer>().enabled = false; }
void Start() { isTankUsable = true; isHealerUsable = true; isUtilityUsable = true; isDealerUsable = true; duration = 0.5f; dealerP1 = FindObjectOfType <PositionDealer>(); utilityP1 = FindObjectOfType <PositionUtility>(); Text = FindObjectOfType <HudManagerTest>(); turn = FindObjectOfType <TurnManager>(); tankP1 = FindObjectOfType <PositionTester>(); healerP1 = FindObjectOfType <PositionHealer>(); contSelectionP1 = 0; transform.position = grid.GetWorldPosition(x, y); gameObject.GetComponent <MeshRenderer>().enabled = false; selector.SetActive(false); inputPad = FindObjectOfType <InputTester>(); }
/*public void GoToMainMenu() * { * SMController.SetTrigger("GoToMainMenu"); * } * public void GoToInit() * { * SMController.SetTrigger("GoToInit"); * }*/ /// <summary> /// funzione che mi iscrive a tutti gli eventi /// </summary> public void SetupManager() { vfx = FindObjectOfType <VfxManager>(); lm = GetComponent <LifeManager>(); lm = FindObjectOfType <LifeManager>(); tm = FindObjectOfType <TurnManager>(); hud = FindObjectOfType <HudManagerTest>(); mc = FindObjectOfType <MainMenùController>(); acm = FindObjectOfType <ActionMenuController>(); sc = FindObjectOfType <SelectionController>(); stateMachine = FindObjectOfType <FlowSM>(); _player = FindObjectOfType <Player>(); sc2 = FindObjectOfType <SelectControllerP2>(); buttNav = FindObjectOfType <ButtonNavigation>(); musicGame = GameObject.FindGameObjectWithTag("MusicBattle"); musicMenu = GameObject.FindGameObjectWithTag("MusicGame"); animDragon = GameObject.FindGameObjectWithTag("Dragon"); hudUnit = GameObject.FindGameObjectWithTag("HUDUnit1"); hudUnit2 = GameObject.FindGameObjectWithTag("HUDUnit2"); }