// Ready HUD elements for a certain simulation // Used by Settings to make HUD visible or invisible public void ShowHUD() { HudGameObject.GetComponent <CanvasGroup>().alpha = 1; }
public void HideHUD() { HudGameObject.GetComponent <CanvasGroup>().alpha = 0; }
public static void DisableHUD() { HudGameObject.GetComponent <CanvasGroup>().alpha = 0; }