public SaveProfile(int id, int lvl, int essence, int essenceStored, float timePlayed, int numberOfDeaths, List <string> itemsInInventory, List <int> itemInInventoryAmounts, List <string> itemsInHubChest, List <int> itemInHubChestAmounts, Dictionary <string, int> enemyKillCount, List <int> checkpoints, int lastHubPortalID, bool hubUnloked, bool dashUnlocked, bool midAirDashUnlocked, bool downwardAttackUnlocked, bool wallJumpingUnlocked, int maxJumpCount, float dashDistance, float minDelayBetweenDashes, int maxMidairDashesCount, float invincibilityFrameTime, HubSaveState hubSaveState) { this.id = id; this.lvl = lvl; this.essence = essence; this.essenceStored = essenceStored; this.timePlayed = timePlayed; this.numberOfDeaths = numberOfDeaths; this.itemsInInventory = itemsInInventory; this.itemInInventoryAmounts = itemInInventoryAmounts; this.itemsInHubChest = itemsInHubChest; this.itemInHubChestAmounts = itemInHubChestAmounts; this.enemyKillCount = enemyKillCount; this.checkpoints = checkpoints; this.hubUnloked = hubUnloked; this.lastHubPortalID = lastHubPortalID; this.dashUnlocked = dashUnlocked; this.midAirDashUnlocked = midAirDashUnlocked; this.downwardAttackUnlocked = downwardAttackUnlocked; this.wallJumpingUnlocked = wallJumpingUnlocked; this.maxJumpCount = maxJumpCount; this.dashDistance = dashDistance; this.minDelayBetweenDashes = minDelayBetweenDashes; this.maxMidairDashesCount = maxMidairDashesCount; this.invincibilityFrameTime = invincibilityFrameTime; this.hubSaveState = hubSaveState; }
public void LoadHub(HubSaveState hubSaveState) { for (int i = 0; i < portals.Count; i++) { portals[i].SetActive(hubSaveState.portalsUnlocked[i]); } smithNPC.SetActive(hubSaveState.smithUnlocked); essenceCollector.SetActive(hubSaveState.essenceCollectorUnlocked); }
public void LoadFromProfile(SaveProfile profile) { currentProfileID = profile.id; timePlayed = profile.timePlayed; level = profile.lvl; essence = profile.essence; storedEssence = profile.essenceStored; numberOfDeaths = profile.numberOfDeaths; lastHubPortalID = profile.lastHubPortalID; hubUnloked = profile.hubUnloked; enemyKillCount = profile.enemyKillCount != null ? profile.enemyKillCount : new Dictionary <string, int>(); checkpoints = profile.checkpoints; numberOfDeaths = profile.numberOfDeaths; playerMovement.dashUnlocked = profile.dashUnlocked; playerMovement.midAirDashUnlocked = profile.midAirDashUnlocked; playerMovement.downwardAttackUnlocked = profile.downwardAttackUnlocked; playerMovement.wallJumpingUnlocked = profile.wallJumpingUnlocked; playerMovement.maxJumpCount = profile.maxJumpCount; playerMovement.dashDistance = profile.dashDistance; playerMovement.minDelayBetweenDashes = profile.minDelayBetweenDashes; playerMovement.maxMidairDashesCount = profile.maxMidairDashesCount; playerMovement.invincibilityFrameTime = profile.invincibilityFrameTime; hubSaveState = profile.hubSaveState; SetItemStats(); CalculateLevelUpPrice(); statusGUI.UpdateEssenceText(); statusGUI.UpdateHealthbar(); statusGUI.UpdateInventoryStats(); statusGUI.UpdateLevelText(); // cia tik pavyzdys kaip gauti kill count, gali istrint ar uzkomentuoti print("EnemyKillCounts: "); print("Executioner: " + GetEnemyKillCount(typeof(AI_Executioner))); print("male naga: " + GetEnemyKillCount(typeof(AI_MaleNaga))); print("male naga enraged: " + GetEnemyKillCount(typeof(AI_MaleNagaEnraged))); print("female naga: " + GetEnemyKillCount(typeof(AI_FemaleNaga))); print("female naga enraged: " + GetEnemyKillCount(typeof(AI_FemaleNagaEnraged))); print("fire golem: " + GetEnemyKillCount(typeof(AI_FireGolem))); print("ghoul: " + GetEnemyKillCount(typeof(AI_Ghoul))); print("imp: " + GetEnemyKillCount(typeof(AI_Imp))); print("necromancer: " + GetEnemyKillCount(typeof(AI_Necromancer))); print("slug: " + GetEnemyKillCount(typeof(AI_Slug))); }
public HubSaveState DefaultSaveState() { HubSaveState hubSaveState = new HubSaveState(); return(hubSaveState); }