/// <summary> /// 通知地图数据变更信息 /// </summary> public static void NotifyAllHuangChengMapInfoData() { HuangChengMapInfoData huangChengMapInfoData = FormatHuangChengMapInfoData(); //通知在线的所有人(不限制地图)领地信息数据通知 GameManager.ClientMgr.NotifyAllHuangChengMapInfoData(Global.GetHuangChengMapCode(), huangChengMapInfoData); }
/// <summary> /// 获取地图战斗状态数据 /// </summary> /// <returns></returns> public static HuangChengMapInfoData FormatHuangChengMapInfoData() { HuangChengMapInfoData HuangChengMapInfoData = new HuangChengMapInfoData() { FightingEndTime = HuangDiRoleTicks, HuangDiRoleID = HuangDiRoleID, HuangDiRoleName = HuangDiRoleName, HuangDiBHName = HuangDiBHName, FightingState = WaitingHuangChengResult ? 1 : 0, NextBattleTime = "", WangZuBHid = -1, }; return(HuangChengMapInfoData); }
public static void NotifyAllHuangChengMapInfoData() { HuangChengMapInfoData huangChengMapInfoData = HuangChengManager.FormatHuangChengMapInfoData(); GameManager.ClientMgr.NotifyAllHuangChengMapInfoData(Global.GetHuangChengMapCode(), huangChengMapInfoData); }