示例#1
0
    public static HuaFei_Cell1_3 CreateHuafeiCell1_3()
    {
        Object obj = Resources.Load("pbHuaFei_Cell1_3");

        if (obj != null)
        {
            GameObject     go = Instantiate(obj) as GameObject;
            HuaFei_Cell1_3 hf = go.GetComponent <HuaFei_Cell1_3>();
            return(hf);
        }
        return(null);
    }
示例#2
0
    void InitView()
    {
        if (bInit)
        {
            return;
        }
        bInit = true;

        szHFCells = new List <HuaFei_Cell1_3>();
        for (int i = 0; i < 3; i++)
        {
            HuaFei_Cell1_3 c3 = HuaFei_Cell1_3.CreateHuafeiCell1_3();
            SDK.AddChild(c3.gameObject, szPanels[i]);
            szHFCells.Add(c3);
        }
        for (int i = 0; i < szEffect.Length; i++)
        {
            szEffect[i].duration = Random.Range(0.5f, 1.2f);
            szEffect[i].delay    = Random.Range(0, 0.5f);
        }
    }