public static HuaFei_Cell1_3 CreateHuafeiCell1_3() { Object obj = Resources.Load("pbHuaFei_Cell1_3"); if (obj != null) { GameObject go = Instantiate(obj) as GameObject; HuaFei_Cell1_3 hf = go.GetComponent <HuaFei_Cell1_3>(); return(hf); } return(null); }
void InitView() { if (bInit) { return; } bInit = true; szHFCells = new List <HuaFei_Cell1_3>(); for (int i = 0; i < 3; i++) { HuaFei_Cell1_3 c3 = HuaFei_Cell1_3.CreateHuafeiCell1_3(); SDK.AddChild(c3.gameObject, szPanels[i]); szHFCells.Add(c3); } for (int i = 0; i < szEffect.Length; i++) { szEffect[i].duration = Random.Range(0.5f, 1.2f); szEffect[i].delay = Random.Range(0, 0.5f); } }