private float[] enemysDistance; //獲取所有敵人的距離 public void Start() { //抓取有此物件的物件 gm = FindObjectOfType <LevelManager>(); hpDamage = GetComponentInChildren <HpDamage>(); //取得子物件的元件 (僅限於子物件只有一個) }
private void Start() { ani = GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); agent.speed = data.speed; agent.stoppingDistance = data.stopDistance; hp = data.hp; targe = GameObject.Find("Hero").transform; hpDamage = GetComponentInChildren <HpDamage>(); //取得子物件的元件 (僅限於子物件只有一個) }