private void Start() { UIListener = FindObjectOfType <HoverUIListener>(); poolSize = 5; currentPool = 0; Textpool = new List <Text>(); for (int i = 0; i < poolSize; i++) { fadeTxtco = (Text)Instantiate(fadeText, objectPoolPosition, Quaternion.identity); fadeTxtco.rectTransform.localScale = new Vector3(.01f, .01f, 1); fadeTxtco.transform.SetParent(canvas.transform, true); Textpool.Add(fadeTxtco); } }
private void Start() { UIListener = FindObjectOfType <HoverUIListener>(); goingdown = false; }
// Start is called before the first frame update void Start() { UIListener = FindObjectOfType <HoverUIListener>(); helper = FindObjectOfType <Helper>(); shopbutton = FindObjectOfType <ShopButtons>(); }