示例#1
0
        /*--------------------------------------------------------------------------------------------*/
        private void UpdateCursorWithDevice(Transform pDeviceTx, SteamVR_Controller.Device pDevice,
                                            Info pInfo, CursorType pCursorType)
        {
            if (!CursorDataProvider.HasCursorData(pCursorType))
            {
                return;
            }

            ICursorDataForInput data = CursorDataProvider.GetCursorDataForInput(pCursorType);

            data.SetUsedByInput(pDevice.valid);

            if (!pDevice.valid)
            {
                return;
            }

            Vector2 touchAxis   = pDevice.GetAxis(EVRButtonId.k_EButton_SteamVR_Touchpad);
            Vector2 triggerAxis = pDevice.GetAxis(EVRButtonId.k_EButton_SteamVR_Trigger);
            bool    isTouch     = pDevice.GetTouch(EVRButtonId.k_EButton_SteamVR_Touchpad);
            float   sizeProg    = (isTouch ? touchAxis.x * 2 + 1 : 0.5f);
            Vector3 worldOffset = pDeviceTx.TransformVector(pInfo.LocalPosition);

            data.SetWorldPosition(pDeviceTx.position + worldOffset);
            data.SetWorldRotation(pDeviceTx.rotation * Quaternion.Euler(pInfo.LocalRotation));
            data.SetSize(Mathf.Lerp(pInfo.MinSize, pInfo.MaxSize, sizeProg));
            data.SetTriggerStrength(triggerAxis.x);
        }
示例#2
0
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        private ICursorDataForInput GetData(HoverCursorDataProvider pCursorDataProv)
        {
            if (!pCursorDataProv.HasCursorData(Type))
            {
                return(null);
            }

            return(pCursorDataProv.GetCursorDataForInput(Type));
        }
示例#3
0
        /*--------------------------------------------------------------------------------------------*/
        public void SwitchHands()
        {
            HoverCursorFollower     follow  = GetComponent <HoverCursorFollower>();
            HoverCursorDataProvider curProv = follow.CursorDataProvider;
            ICursorDataForInput     stdFol  = curProv.GetCursorDataForInput(StandardFollowCursor);
            ICursorDataForInput     swiFol  = curProv.GetCursorDataForInput(SwitchedFollowCursor);
            ICursorDataForInput     stdInt  = curProv.GetCursorDataForInput(StandardInteractionCursor);
            ICursorDataForInput     swiInt  = curProv.GetCursorDataForInput(SwitchedInteractionCursor);
            HovercastMirrorSwitcher mirror  = GetComponent <HovercastMirrorSwitcher>();
            bool isMirror = !mirror.UseMirrorLayout;

            if (isMirror)
            {
                mirror.UseMirrorLayout = true;
                follow.CursorType      = SwitchedFollowCursor;

                swiFol.SetCapability(CursorCapabilityType.TransformOnly);
                swiInt.SetCapability(CursorCapabilityType.Full);
                stdFol.SetCapability(CursorCapabilityType.None);
                stdInt.SetCapability(CursorCapabilityType.None);

                swiFol.gameObject.SetActive(true);
                swiInt.gameObject.SetActive(true);
                stdFol.gameObject.SetActive(false);
                stdInt.gameObject.SetActive(false);
            }
            else
            {
                mirror.UseMirrorLayout = false;
                follow.CursorType      = StandardFollowCursor;

                swiFol.SetCapability(CursorCapabilityType.None);
                swiInt.SetCapability(CursorCapabilityType.None);
                stdFol.SetCapability(CursorCapabilityType.TransformOnly);
                stdInt.SetCapability(CursorCapabilityType.Full);

                swiFol.gameObject.SetActive(false);
                swiInt.gameObject.SetActive(false);
                stdFol.gameObject.SetActive(true);
                stdInt.gameObject.SetActive(true);
            }
        }
示例#4
0
        /*--------------------------------------------------------------------------------------------*/
        protected virtual void UpdateCursorsWithPalm(Hand pLeapHand)
        {
            CursorType cursorType = (pLeapHand.IsLeft ? CursorType.LeftPalm : CursorType.RightPalm);

            if (!CursorDataProvider.HasCursorData(cursorType))
            {
                return;
            }

            Vector palmPos = (UseStabilizedPositions ?
                              pLeapHand.StabilizedPalmPosition : pLeapHand.PalmPosition);

            ICursorDataForInput data = CursorDataProvider.GetCursorDataForInput(cursorType);

            data.SetWorldPosition(palmPos.ToVector3());
            data.SetWorldRotation(pLeapHand.Basis.CalculateRotation() * RotationFix);
            data.SetSize(pLeapHand.PalmWidth);
            data.SetTriggerStrength(pLeapHand.GrabStrength);
            data.SetUsedByInput(true);
        }
        /*--------------------------------------------------------------------------------------------*/
        protected virtual void UpdateCursorsWithPalm(Hand pLeapHand)
        {
            CursorType cursorType = (pLeapHand.IsLeft ? CursorType.LeftPalm : CursorType.RightPalm);

            if (!CursorDataProvider.HasCursorData(cursorType))
            {
                return;
            }

            Transform leapTx  = LeapControl.transform;
            Vector    palmPos = (UseStabilizedPositions ?
                                 pLeapHand.StabilizedPalmPosition : pLeapHand.PalmPosition);

            ICursorDataForInput data = CursorDataProvider.GetCursorDataForInput(cursorType);

            data.SetWorldPosition(leapTx.TransformPoint(palmPos.ToUnityScaled()));
            data.SetWorldRotation(leapTx.rotation * pLeapHand.Basis.Rotation() * RotationFix);
            data.SetSize(pLeapHand.PalmWidth * UnityVectorExtension.INPUT_SCALE);
            data.SetTriggerStrength(pLeapHand.GrabStrength);
            data.SetUsedByInput(true);
        }
示例#6
0
        /*--------------------------------------------------------------------------------------------*/
        protected override void PerformAdjustments()
        {
            HoverCursorDataProvider cursProv   = FindObjectOfType <HoverCursorDataProvider>();
            ICursorDataForInput     palL       = cursProv.GetCursorDataForInput(CursorType.LeftPalm);
            ICursorDataForInput     indR       = cursProv.GetCursorDataForInput(CursorType.RightIndex);
            ICursorDataForInput     look       = cursProv.GetCursorDataForInput(CursorType.Look);
            HovercastInterface      cast       = FindObjectOfType <HovercastInterface>();
            HoverCursorFollower     castFollow = cast.GetComponent <HoverCursorFollower>();

            HoverCursorRendererUpdater[] cursorRendUps =
                Resources.FindObjectsOfTypeAll <HoverCursorRendererUpdater>();

            foreach (HoverCursorRendererUpdater rendUp in cursorRendUps)
            {
                CursorType ct = rendUp.GetComponent <HoverCursorFollower>().CursorType;
                rendUp.gameObject.SetActive(ct != CursorType.LeftPalm && ct != CursorType.RightPalm);
            }

            foreach (ICursorData cursorData in cursProv.Cursors)
            {
                ICursorDataForInput cursorDataInp = cursProv.GetCursorDataForInput(cursorData.Type);
                cursorDataInp.SetCapability(CursorCapabilityType.None);
            }

            palL.SetCapability(CursorCapabilityType.TransformOnly);
            indR.SetCapability(CursorCapabilityType.Full);
            look.SetCapability(CursorCapabilityType.TransformOnly);

            cast.transform.GetChild(0).localPosition =
                new Vector3(0, 0, 0.02f);                 //moves "TransformAdjuster"
            castFollow.CursorType = palL.Type;

            //for non-playing editor...

            palL.SetWorldRotation(Quaternion.Euler(0, 160, 80)); //face the camera (for editor)
            castFollow.Update();                                 //moves interface to the correct cursor transform
            cast.GetComponent <TreeUpdater>().Update();          //forces entire interface to update
        }
        ////////////////////////////////////////////////////////////////////////////////////////////////
        /*--------------------------------------------------------------------------------------------*/
        public void PerformBuild()
        {
            TreeUpdater         treeUp = gameObject.AddComponent <TreeUpdater>();
            HoverCursorFollower follow = gameObject.AddComponent <HoverCursorFollower>();
            HovercastInterface  inter  = gameObject.AddComponent <HovercastInterface>();

            ////

            var adjustGo = new GameObject("TransformAdjuster");

            adjustGo.transform.SetParent(transform, false);
            adjustGo.transform.localPosition = new Vector3(0, 0, 0.02f);
            adjustGo.transform.localRotation = Quaternion.Euler(0, 180, 80);

            var openItemGo = new GameObject("OpenItem");

            openItemGo.transform.SetParent(adjustGo.transform, false);
            openItemGo.transform.localPosition = new Vector3(0, -0.05f, 0);

            var titleItemGo = new GameObject("TitleItem");

            titleItemGo.transform.SetParent(adjustGo.transform, false);

            var backItemGo = new GameObject("BackItem");

            backItemGo.transform.SetParent(adjustGo.transform, false);

            var rowContGo = new GameObject("Rows");

            rowContGo.transform.SetParent(adjustGo.transform, false);
            rowContGo.AddComponent <TreeUpdater>();

            var row0Go = new GameObject("Root");

            row0Go.transform.SetParent(rowContGo.transform, false);

            ////

            BuildOpenItem(openItemGo);
            BuildTitleItem(titleItemGo);
            BuildBackItem(backItemGo);
            BuildRow(row0Go, "Hovercast");

            if (IncludeExampleRows)
            {
                BuildExampleRows(rowContGo, row0Go);
            }

            adjustGo.AddComponent <TreeUpdater>();            //after building items

            ////

            follow.CursorType        = (AttachToLeftHand ? CursorType.LeftPalm : CursorType.RightPalm);
            follow.ObjectsToActivate = new[] { openItemGo, titleItemGo, backItemGo, rowContGo };

            inter.RowContainer = rowContGo.transform;
            inter.ActiveRow    = row0Go.GetComponent <HoverLayoutArcRow>();
            inter.OpenItem     = openItemGo.GetComponent <HoverItemDataSelector>();
            inter.TitleItem    = titleItemGo.GetComponent <HoverItemDataText>();
            inter.BackItem     = backItemGo.GetComponent <HoverItemDataSelector>();

            HovercastOpenTransitioner openTrans = gameObject.AddComponent <HovercastOpenTransitioner>();

            HovercastRowTransitioner rowTrans = gameObject.AddComponent <HovercastRowTransitioner>();

            rowTrans.RowEntryTransition = HovercastRowSwitchingInfo.RowEntryType.FromInside;

#if UNITY_EDITOR
            UnityEditor.Events.UnityEventTools.AddPersistentListener(
                inter.OnOpenToggledEvent, openTrans.OnOpenToggled);
            UnityEditor.Events.UnityEventTools.AddPersistentListener(
                inter.OnRowSwitchedEvent, rowTrans.OnRowSwitched);
#else
            inter.OnOpenToggledEvent.AddListener(openTrans.OnOpenToggled);
            inter.OnRowSwitchedEvent.AddListener(rowTrans.OnRowSwitched);
#endif

            gameObject.AddComponent <HovercastHighlightPreventer>();

            HovercastBackCursorTrigger backTrig = gameObject.AddComponent <HovercastBackCursorTrigger>();
            backTrig.BackTriggerCursorType = follow.CursorType;

            HovercastActiveDirection actDir = gameObject.AddComponent <HovercastActiveDirection>();
            actDir.ChildForActivation = adjustGo;

            HovercastMirrorSwitcher mirror = gameObject.AddComponent <HovercastMirrorSwitcher>();
            mirror.UseMirrorLayout = !AttachToLeftHand;

            gameObject.AddComponent <HovercastAlphaUpdater>();

            if (AutoRotateHandToFaceCamera)
            {
                HoverCursorDataProvider curDataProv = FindObjectOfType <HoverCursorDataProvider>();
                ICursorDataForInput     curData     = curDataProv.GetCursorDataForInput(follow.CursorType);
                float addRotZ = 80 * (AttachToLeftHand ? 1 : -1);

                actDir.TreeUpdate();                 //forces search for the "facing" transform
                curData.transform.LookAt(actDir.ActiveWhenFacingTransform, Vector3.up);
                curData.transform.localRotation *= Quaternion.Euler(0, 0, addRotZ);
            }

            follow.Update();             //moves interface to the correct cursor transform
            treeUp.Update();             //forces entire interface to update
        }
示例#8
0
 /*--------------------------------------------------------------------------------------------*/
 private void SetCursorCapability(CursorType pType, bool pEnable)
 {
     CursorDataProvider
     .GetCursorDataForInput(pType)
     .SetCapability(pEnable ? CursorCapabilityType.Full : CursorCapabilityType.None);
 }