private void Entities_EntityAdded(object sender, EntityEventArgs e) { if (e.Entity.HasComponent <HousingComponent>()) { housingUnits.Add(e.Entity); HousingComponent housing = e.Entity.Get <HousingComponent>(); housing.TennantAdded += new HousingComponent.HousingEventHandler(Housing_TennantAdded); } }
private void Housing_TennantAdded(HousingComponent sender) { HousingComponent housing = sender; if (string.IsNullOrWhiteSpace(housing.UpgradesTo) || housing.UpgradeRequirements == null) { return; } // check each requirement to see if it has been set // then check if the requirement fails, if it does just continue to the next entity if (housing.UpgradeRequirements.MinimumOccupants != -1) { if (housing.Tennants.Length < housing.UpgradeRequirements.MinimumOccupants) { return; } } Entity entity = World.Entities.Find(delegate(Entity e) { return(e.HasComponent <HousingComponent>() && e.Get <HousingComponent>().Equals(housing)); }); // swap out the HousingComponent with the upgraded version and the DrawableComponent entity.RemoveComponent(entity.Get <DrawableComponent>()); entity.RemoveComponent(entity.Get <BuildableComponent>()); // copy out the entity to upgrade to from the library Entity upgradedEntity = (Entity)World.Prototypes[housing.UpgradesTo]; // copy in the new components entity.AddComponent(Serialization.DeepCopy <DrawableComponent>(upgradedEntity.Get <DrawableComponent>())); entity.AddComponent(Serialization.DeepCopy <BuildableComponent>(upgradedEntity.Get <BuildableComponent>())); // make sure the housing tennant data is copied over HousingComponent replacement = Serialization.DeepCopy <HousingComponent>(upgradedEntity.Get <HousingComponent>()); // copy over housing data housing.MaxOccupants = replacement.MaxOccupants; housing.Rent = replacement.Rent; housing.UpgradeRequirements = replacement.UpgradeRequirements; housing.Upgrade(replacement.UpgradesTo); // copy over the unique id entity.PrototypeID = upgradedEntity.PrototypeID; }
private int CountVacanies(List <Entity> entities) { int count = 0; foreach (Entity e in entities) { if (!e.HasComponent <HousingComponent>()) { continue; } HousingComponent house = e.Get <HousingComponent>(); if (house.SpaceAvailable > 0) { count += house.SpaceAvailable; } } return(count); }
public override object Remove(Type compCls) { if (compCls == typeof(AreaTriggerComponent)) { this.AreaTriggerComp = null; } else if (compCls == typeof(ArmoryComponent)) { this.ArmoryComp = null; } else if (compCls == typeof(AssetComponent)) { this.AssetComp = null; } else if (compCls == typeof(AttackerComponent)) { this.AttackerComp = null; } else if (compCls == typeof(BarracksComponent)) { this.BarracksComp = null; } else if (compCls == typeof(BoardItemComponent)) { this.BoardItemComp = null; } else if (compCls == typeof(BuildingAnimationComponent)) { this.BuildingAnimationComp = null; } else if (compCls == typeof(BuildingComponent)) { this.BuildingComp = null; } else if (compCls == typeof(CantinaComponent)) { this.CantinaComp = null; } else if (compCls == typeof(ChampionComponent)) { this.ChampionComp = null; } else if (compCls == typeof(CivilianComponent)) { this.CivilianComp = null; } else if (compCls == typeof(ClearableComponent)) { this.ClearableComp = null; } else if (compCls == typeof(DamageableComponent)) { this.DamageableComp = null; } else if (compCls == typeof(DefenderComponent)) { this.DefenderComp = null; } else if (compCls == typeof(DefenseLabComponent)) { this.DefenseLabComp = null; } else if (compCls == typeof(DroidComponent)) { this.DroidComp = null; } else if (compCls == typeof(DroidHutComponent)) { this.DroidHutComp = null; } else if (compCls == typeof(SquadBuildingComponent)) { this.SquadBuildingComp = null; } else if (compCls == typeof(NavigationCenterComponent)) { this.NavigationCenterComp = null; } else if (compCls == typeof(FactoryComponent)) { this.FactoryComp = null; } else if (compCls == typeof(FleetCommandComponent)) { this.FleetCommandComp = null; } else if (compCls == typeof(FollowerComponent)) { this.FollowerComp = null; } else if (compCls == typeof(GameObjectViewComponent)) { this.GameObjectViewComp = null; } else if (compCls == typeof(GeneratorComponent)) { this.GeneratorComp = null; } else if (compCls == typeof(GeneratorViewComponent)) { this.GeneratorViewComp = null; } else if (compCls == typeof(HealerComponent)) { this.HealerComp = null; } else if (compCls == typeof(HealthComponent)) { this.HealthComp = null; } else if (compCls == typeof(TroopShieldComponent)) { this.TroopShieldComp = null; } else if (compCls == typeof(TroopShieldViewComponent)) { this.TroopShieldViewComp = null; } else if (compCls == typeof(TroopShieldHealthComponent)) { this.TroopShieldHealthComp = null; } else if (compCls == typeof(HealthViewComponent)) { this.HealthViewComp = null; } else if (compCls == typeof(HQComponent)) { this.HQComp = null; } else if (compCls == typeof(KillerComponent)) { this.KillerComp = null; } else if (compCls == typeof(LootComponent)) { this.LootComp = null; } else if (compCls == typeof(MeterShaderComponent)) { this.MeterShaderComp = null; } else if (compCls == typeof(OffenseLabComponent)) { this.OffenseLabComp = null; } else if (compCls == typeof(PathingComponent)) { this.PathingComp = null; } else if (compCls == typeof(SecondaryTargetsComponent)) { this.SecondaryTargetsComp = null; } else if (compCls == typeof(ShieldBorderComponent)) { this.ShieldBorderComp = null; } else if (compCls == typeof(ShieldGeneratorComponent)) { this.ShieldGeneratorComp = null; } else if (compCls == typeof(SizeComponent)) { this.SizeComp = null; } else if (compCls == typeof(ShooterComponent)) { this.ShooterComp = null; } else if (compCls == typeof(StarportComponent)) { this.StarportComp = null; } else if (compCls == typeof(StateComponent)) { this.StateComp = null; } else if (compCls == typeof(StorageComponent)) { this.StorageComp = null; } else if (compCls == typeof(SupportComponent)) { this.SupportComp = null; } else if (compCls == typeof(SupportViewComponent)) { this.SupportViewComp = null; } else if (compCls == typeof(TacticalCommandComponent)) { this.TacticalCommandComp = null; } else if (compCls == typeof(ChampionPlatformComponent)) { this.ChampionPlatformComp = null; } else if (compCls == typeof(TeamComponent)) { this.TeamComp = null; } else if (compCls == typeof(TrackingComponent)) { this.TrackingComp = null; } else if (compCls == typeof(TrackingGameObjectViewComponent)) { this.TrackingGameObjectViewComp = null; } else if (compCls == typeof(TransformComponent)) { this.TransformComp = null; } else if (compCls == typeof(TransportComponent)) { this.TransportComp = null; } else if (compCls == typeof(TroopComponent)) { this.TroopComp = null; } else if (compCls == typeof(TurretBuildingComponent)) { this.TurretBuildingComp = null; } else if (compCls == typeof(TurretShooterComponent)) { this.TurretShooterComp = null; } else if (compCls == typeof(WalkerComponent)) { this.WalkerComp = null; } else if (compCls == typeof(WallComponent)) { this.WallComp = null; } else if (compCls == typeof(BuffComponent)) { this.BuffComp = null; } else if (compCls == typeof(TrapComponent)) { this.TrapComp = null; } else if (compCls == typeof(TrapViewComponent)) { this.TrapViewComp = null; } else if (compCls == typeof(HousingComponent)) { this.HousingComp = null; } else if (compCls == typeof(SpawnComponent)) { this.SpawnComp = null; } return(base.Remove(compCls)); }
protected override Entity AddComponentAndDispatchAddEvent(ComponentBase comp, Type compCls) { bool flag = false; if (comp is AreaTriggerComponent) { this.AreaTriggerComp = (AreaTriggerComponent)comp; flag = true; } if (comp is ArmoryComponent) { this.ArmoryComp = (ArmoryComponent)comp; flag = true; } if (comp is AssetComponent) { this.AssetComp = (AssetComponent)comp; flag = true; } if (comp is AttackerComponent) { this.AttackerComp = (AttackerComponent)comp; flag = true; } if (comp is BarracksComponent) { this.BarracksComp = (BarracksComponent)comp; flag = true; } if (comp is BoardItemComponent) { this.BoardItemComp = (BoardItemComponent)comp; flag = true; } if (comp is BuildingAnimationComponent) { this.BuildingAnimationComp = (BuildingAnimationComponent)comp; flag = true; } if (comp is BuildingComponent) { this.BuildingComp = (BuildingComponent)comp; flag = true; } if (comp is ChampionComponent) { this.ChampionComp = (ChampionComponent)comp; flag = true; } if (comp is CivilianComponent) { this.CivilianComp = (CivilianComponent)comp; flag = true; } if (comp is ClearableComponent) { this.ClearableComp = (ClearableComponent)comp; flag = true; } if (comp is DamageableComponent) { this.DamageableComp = (DamageableComponent)comp; flag = true; } if (comp is DefenderComponent) { this.DefenderComp = (DefenderComponent)comp; flag = true; } if (comp is DefenseLabComponent) { this.DefenseLabComp = (DefenseLabComponent)comp; flag = true; } if (comp is DroidComponent) { this.DroidComp = (DroidComponent)comp; flag = true; } if (comp is DroidHutComponent) { this.DroidHutComp = (DroidHutComponent)comp; flag = true; } if (comp is SquadBuildingComponent) { this.SquadBuildingComp = (SquadBuildingComponent)comp; flag = true; } if (comp is NavigationCenterComponent) { this.NavigationCenterComp = (NavigationCenterComponent)comp; flag = true; } if (comp is FactoryComponent) { this.FactoryComp = (FactoryComponent)comp; flag = true; } if (comp is CantinaComponent) { this.CantinaComp = (CantinaComponent)comp; flag = true; } if (comp is FleetCommandComponent) { this.FleetCommandComp = (FleetCommandComponent)comp; flag = true; } if (comp is FollowerComponent) { this.FollowerComp = (FollowerComponent)comp; flag = true; } if (comp is GameObjectViewComponent) { this.GameObjectViewComp = (GameObjectViewComponent)comp; flag = true; } if (comp is GeneratorComponent) { this.GeneratorComp = (GeneratorComponent)comp; flag = true; } if (comp is GeneratorViewComponent) { this.GeneratorViewComp = (GeneratorViewComponent)comp; flag = true; } if (comp is HealerComponent) { this.HealerComp = (HealerComponent)comp; flag = true; } if (comp is TroopShieldComponent) { this.TroopShieldComp = (TroopShieldComponent)comp; flag = true; } if (comp is TroopShieldViewComponent) { this.TroopShieldViewComp = (TroopShieldViewComponent)comp; flag = true; } if (comp is TroopShieldHealthComponent) { this.TroopShieldHealthComp = (TroopShieldHealthComponent)comp; flag = true; } if (comp is HealthComponent) { this.HealthComp = (HealthComponent)comp; flag = true; } if (comp is HealthViewComponent) { this.HealthViewComp = (HealthViewComponent)comp; flag = true; } if (comp is HQComponent) { this.HQComp = (HQComponent)comp; flag = true; } if (comp is KillerComponent) { this.KillerComp = (KillerComponent)comp; flag = true; } if (comp is LootComponent) { this.LootComp = (LootComponent)comp; flag = true; } if (comp is MeterShaderComponent) { this.MeterShaderComp = (MeterShaderComponent)comp; flag = true; } if (comp is OffenseLabComponent) { this.OffenseLabComp = (OffenseLabComponent)comp; flag = true; } if (comp is PathingComponent) { this.PathingComp = (PathingComponent)comp; flag = true; } if (comp is SecondaryTargetsComponent) { this.SecondaryTargetsComp = (SecondaryTargetsComponent)comp; flag = true; } if (comp is ShieldBorderComponent) { this.ShieldBorderComp = (ShieldBorderComponent)comp; flag = true; } if (comp is ShieldGeneratorComponent) { this.ShieldGeneratorComp = (ShieldGeneratorComponent)comp; flag = true; } if (comp is SizeComponent) { this.SizeComp = (SizeComponent)comp; flag = true; } if (comp is ShooterComponent) { this.ShooterComp = (ShooterComponent)comp; flag = true; } if (comp is StarportComponent) { this.StarportComp = (StarportComponent)comp; flag = true; } if (comp is StateComponent) { this.StateComp = (StateComponent)comp; flag = true; } if (comp is StorageComponent) { this.StorageComp = (StorageComponent)comp; flag = true; } if (comp is SupportComponent) { this.SupportComp = (SupportComponent)comp; flag = true; } if (comp is SupportViewComponent) { this.SupportViewComp = (SupportViewComponent)comp; flag = true; } if (comp is TacticalCommandComponent) { this.TacticalCommandComp = (TacticalCommandComponent)comp; flag = true; } if (comp is ChampionPlatformComponent) { this.ChampionPlatformComp = (ChampionPlatformComponent)comp; flag = true; } if (comp is TeamComponent) { this.TeamComp = (TeamComponent)comp; flag = true; } if (comp is TrackingComponent) { this.TrackingComp = (TrackingComponent)comp; flag = true; } if (comp is TrackingGameObjectViewComponent) { this.TrackingGameObjectViewComp = (TrackingGameObjectViewComponent)comp; flag = true; } if (comp is TransformComponent) { this.TransformComp = (TransformComponent)comp; flag = true; } if (comp is TransportComponent) { this.TransportComp = (TransportComponent)comp; flag = true; } if (comp is TroopComponent) { this.TroopComp = (TroopComponent)comp; flag = true; } if (comp is TurretBuildingComponent) { this.TurretBuildingComp = (TurretBuildingComponent)comp; flag = true; } if (comp is TurretShooterComponent) { this.TurretShooterComp = (TurretShooterComponent)comp; flag = true; } if (comp is WalkerComponent) { this.WalkerComp = (WalkerComponent)comp; flag = true; } if (comp is WallComponent) { this.WallComp = (WallComponent)comp; flag = true; } if (comp is BuffComponent) { this.BuffComp = (BuffComponent)comp; flag = true; } if (comp is TrapComponent) { this.TrapComp = (TrapComponent)comp; flag = true; } if (comp is TrapViewComponent) { this.TrapViewComp = (TrapViewComponent)comp; flag = true; } if (comp is HousingComponent) { this.HousingComp = (HousingComponent)comp; flag = true; } if (comp is ScoutTowerComponent) { this.ScoutTowerComp = (ScoutTowerComponent)comp; flag = true; } if (comp is SpawnComponent) { this.SpawnComp = (SpawnComponent)comp; flag = true; } if (!flag && compCls != null) { Service.Logger.Error("Invalid component add: " + compCls.Name); } return(base.AddComponentAndDispatchAddEvent(comp, compCls)); }
public override BehaviorStatus Update(Entity self, double dt) { BehaviorStatus status = base.Update(self, dt); switch (status) { case BehaviorStatus.SUCCESS: case BehaviorStatus.FAIL: if (Finished is GoToBehavior) { Entity house = World.Entities.Get(HousingID); // take ourselves out of the tennant list house.Get <HousingComponent>().RemoveProspect(self); if (status == BehaviorStatus.FAIL) { return(BehaviorStatus.FAIL); } else { house.Get <HousingComponent>().AddTennant(self); self.Get <CitizenComponent>().HousingID = HousingID; AddChild(new FadeBehavior() { FadeIn = false }); } } else { return(status); } break; case BehaviorStatus.RUN: List <Entity> houses = World.Entities.FindAll(delegate(Entity e) { return(e.HasComponent <HousingComponent>()); }); CitizenComponent citizen = self.Get <CitizenComponent>(); foreach (Entity housingEntity in houses) { HousingComponent house = housingEntity.Get <HousingComponent>(); if (house.SpaceAvailable <= 0) { continue; } // TODO: check for appropriate level of housing (rich, middle class, poor) if (house.Rent <= citizen.Money) { HousingID = housingEntity.ID; house.AddProspect(self); // TODO: enter sub behavior to move into the home (find a path there and then move there) AddChild(new GoToBehavior() { TargetID = HousingID, FollowRoadsOnly = false }); return(BehaviorStatus.WAIT); } } // if no home was found enter failure state return(BehaviorStatus.FAIL); } return(BehaviorStatus.WAIT); }