示例#1
0
        public static bool IsAlone(Sim target)
        {
            if ((target.LotCurrent == null) || (target.LotCurrent.Household == null))
            {
                return(true);
            }

            foreach (Sim sim in Households.AllHumans(target.LotCurrent.Household))
            {
                if (sim == target)
                {
                    continue;
                }

                if (sim.RoomId == target.RoomId)
                {
                    return(false);
                }
            }

            return(true);
        }
        public override bool Run()
        {
            try
            {
                Actor.PlaySoloAnimation("a_react_waveA_standing_x", true);
                EventTracker.SendEvent(new TravelUtil.TravelEvent(EventTypeId.kReturnedFromVacation, Actor, null, GameStates.sTravelData.mDestWorld, GameStates.sTravelData.mCurrentDayOfTrip));
                if (GameStates.sTravelData.mEarlyDepartures == null)
                {
                    GameStates.sTravelData.mEarlyDepartures = new List <Sim>();
                }

                GameStates.sTravelData.mEarlyDepartures.Add(Actor);

                if (Households.AllHumans(Actor.Household).Count == 0x1)
                {
                    GameStatesEx.UpdateTelemetryAndTriggerTravelBackToHomeWorld();
                    return(true);
                }

                if (Actor.IsActiveSim)
                {
                    LotManager.SelectNextSim();
                }

                Actor.SimDescription.DnPExportData = new DnPExportData(Actor.SimDescription);
                if (Actor.OpportunityManager != null)
                {
                    Actor.OpportunityManager.StoreOpportunitiesForTravel();
                }

                if (Actor.BuffManager != null)
                {
                    Actor.BuffManager.StoreBuffsForTravel(Actor.SimDescription);
                }

                Actor.Household.RemoveSim(Actor);
                Actor.NullDnPManager();
                Actor.Motives.FreezeDecayEverythingExcept(new CommodityKind[0x0]);
                Actor.Autonomy.IncrementAutonomyDisabled();

                try
                {
                    Actor.DisablePieMenuOnSim = true;

                    if (DestinationLot != null)
                    {
                        Route r = Actor.CreateRoute();
                        r.DoRouteFail = false;
                        DestinationLot.PlanToLot(r);
                        Actor.DoRoute(r);
                    }

                    Actor.FadeOut(true, false, 1f);
                }
                finally
                {
                    Actor.DisablePieMenuOnSim = false;
                }
                return(true);
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Common.Exception(Actor, Target, e);
            }
            finally
            {
                TravelUtil.PlayerMadeTravelRequest = false;
            }
            return(false);
        }
示例#3
0
文件: Kill.cs 项目: pepoluan/NRaas
        protected static bool DelayedKill(Sim actor, Sim target, SimDescription.DeathType deathType)
        {
            if (actor == target)
            {
                target.SimDescription.SetDeathStyle(deathType, true);

                Urnstone urnstone = Urnstone.CreateGrave(target.SimDescription, false, true);
                if (urnstone != null)
                {
                    if (!target.Inventory.TryToAdd(urnstone, false))
                    {
                        urnstone.Destroy();
                        return(false);
                    }

                    urnstone.GhostSetup(target, true);
                }
            }
            else
            {
                List <IRabbitHolePartnershipDeed> list = Inventories.QuickDuoFind <IRabbitHolePartnershipDeed, GameObject>(target.Inventory);
                if ((list != null) && (list.Count > 0x0))
                {
                    Sim   sim      = null;
                    float minValue = float.MinValue;
                    foreach (Sim sim2 in Households.AllHumans(target.Household))
                    {
                        if (sim2 != target)
                        {
                            float        liking       = -100f;
                            Relationship relationship = Relationship.Get(target, sim2, false);
                            if (relationship != null)
                            {
                                liking = relationship.LTR.Liking;
                            }
                            if (liking > minValue)
                            {
                                minValue = liking;
                                sim      = sim2;
                            }
                        }
                    }
                    foreach (IRabbitHolePartnershipDeed deed in list)
                    {
                        target.Inventory.RemoveByForce(deed);
                        if (sim != null)
                        {
                            sim.Inventory.TryToAdd(deed, false);
                        }
                        else
                        {
                            deed.Destroy();
                        }
                    }
                }

                InteractionInstance entry = Urnstone.KillSim.Singleton.CreateInstance(target, target, new InteractionPriority(InteractionPriorityLevel.MaxDeath, 0f), false, false);
                (entry as Urnstone.KillSim).simDeathType = deathType;
                target.InteractionQueue.Add(entry);
            }

            return(true);
        }
示例#4
0
            protected override bool OnPerform()
            {
                while ((SimClock.CurrentTicks - mPreviousTime) < (sOneMinute - 1))
                {
                    if (mExit)
                    {
                        break;
                    }
                    SpeedTrap.Sleep();
                }

                int overrideSpeed = 0;

                Sims3.Gameplay.Gameflow.ClockSpeedModel model = Sims3.UI.Responder.Instance.ClockSpeedModel as Sims3.Gameplay.Gameflow.ClockSpeedModel;
                if (model != null)
                {
                    if (Settings.mPausingOnCompletion)
                    {
                        if (Sim.ActiveActor != null)
                        {
                            if (Sim.ActiveActor.CurrentInteraction == null)
                            {
                                Settings.mPausingOnCompletion = false;
                                GameflowEx.Pause();
                            }
                        }
                    }

                    if (Settings.mSkipOnHumanSleep)
                    {
                        bool allSleeping = true;

                        if ((Sim.ActiveActor == null) || (!Sim.ActiveActor.IsHuman))
                        {
                            allSleeping = false;
                        }
                        else
                        {
                            foreach (Sim sim in Households.AllHumans(Household.ActiveHousehold))
                            {
                                if (!(sim.CurrentInteraction is ISleeping))
                                {
                                    allSleeping = false;
                                }
                            }
                        }

                        if (allSleeping)
                        {
                            if (model.CurrentGameSpeed != Sims3.SimIFace.Gameflow.GameSpeed.Triple)
                            {
                                Sims3.Gameplay.Gameflow.SetGameSpeed(Sims3.SimIFace.Gameflow.GameSpeed.Triple, Sims3.Gameplay.Gameflow.SetGameSpeedContext.Automation);
                            }

                            Settings.mSkippingSleep = true;
                        }
                        else if (Settings.mSkippingSleep)
                        {
                            switch (model.CurrentGameSpeed)
                            {
                            case Sims3.SimIFace.Gameflow.GameSpeed.Triple:
                            case Sims3.SimIFace.Gameflow.GameSpeed.Skip:
                                Sims3.Gameplay.Gameflow.SetGameSpeed(Sims3.SimIFace.Gameflow.GameSpeed.Normal, Sims3.Gameplay.Gameflow.SetGameSpeedContext.Automation);
                                break;
                            }
                        }
                    }

                    Sims3.SimIFace.Gameflow.GameSpeed speed = model.CurrentGameSpeed;

                    switch (speed)
                    {
                    case Sims3.SimIFace.Gameflow.GameSpeed.Pause:
                        Settings.mPausingOnCompletion = false;
                        Settings.mSkippingSleep       = false;
                        break;

                    case Sims3.SimIFace.Gameflow.GameSpeed.Normal:
                        Settings.mSkippingSleep = false;
                        break;

                    case Sims3.SimIFace.Gameflow.GameSpeed.Double:
                        if (Settings.mSwitchSpeedOnFast > 0)
                        {
                            overrideSpeed = Settings.mSwitchSpeedOnFast;
                        }
                        Settings.mSkippingSleep       = false;
                        Settings.mPausingOnCompletion = false;
                        break;

                    case Sims3.SimIFace.Gameflow.GameSpeed.Triple:
                        if (Settings.mSwitchSpeedOnFast > 0)
                        {
                            overrideSpeed = Settings.mSwitchSpeedOnFast;
                        }

                        Settings.mPausingOnCompletion = false;
                        break;

                    case Sims3.SimIFace.Gameflow.GameSpeed.Skip:
                        if (Settings.mSwitchSpeedOnFast > 0)
                        {
                            overrideSpeed = Settings.mSwitchSpeedOnFast;
                        }

                        Settings.mPausingOnCompletion = false;
                        if (Settings.mPauseOnCompletion)
                        {
                            if (Sim.ActiveActor != null)
                            {
                                if (Sim.ActiveActor.CurrentInteraction != null)
                                {
                                    Settings.mPausingOnCompletion = true;
                                }
                            }
                        }
                        break;
                    }
                }

                using (TestSpan span = new TestSpan(Relativity.Logger.sLogger, "Simulate"))
                {
                    if (mExit)
                    {
                        return(false);
                    }

                    int speed = Settings.GetSpeed(SimClock.CurrentTime(), overrideSpeed);

                    PersistedSettings.sRelativeFactor = 0;
                    if (speed != 0)
                    {
                        PersistedSettings.sRelativeFactor = sOneMinute / (float)speed;
                    }

                    if (speed != mPriorValues.mPreviousSpeed)
                    {
                        PriorValues.sFactorChanged = true;
                    }

                    if (PriorValues.sFactorChanged)
                    {
                        PriorValues.sFactorChanged = false;

                        mPriorValues.RevertCommodityGains();

                        TuningAlterations.Revert();

                        TuningAlterations.Apply();
                    }

                    mPriorValues.ApplyCommodityGains();

                    mPriorValues.mPreviousSpeed = speed;

                    if (speed < 0)
                    {
                        speed = 0;
                    }

                    SimClock.TicksAdvanced += (speed - sOneMinute);

                    mPreviousTime = SimClock.CurrentTicks;
                }

                return(true);
            }