示例#1
0
 private void SelectionMade(HouseHoldItemData houseHoldItemData)
 {
     if (onSelectionFinish != null)
     {
         onSelectionFinish(houseHoldItemData);
     }
     onSelectionFinish = null;
 }
示例#2
0
    public static void Buy(HouseHoldItemData data)
    {
        CanvasUI_Main_cs.RequestCloseShop();

        GameObject obj = GameObject.Instantiate(data.prefab);

        obj.name = data.name;
        obj.transform.position = _this.defaultItemSpawnPosition;
        var     placementObj = obj.AddComponent <PlacementObject>();
        Vector2 wd           = CalculateWidthAndDepth(data);

        placementObj.width = wd.x;
        placementObj.depth = wd.y;
        var houseHoldItem = obj.AddComponent <HouseHoldItem_monobehaviour>();

        houseHoldItem.SetHouseHoldItemDataID(data.ID);

        _this.currently_buying = houseHoldItem;
        _this.currentlyPlacing = placementObj;

        _this.StartCoroutine(_this.BuyCoroutine());
    }
示例#3
0
    public override void OnInspectorGUI()
    {
        AllHouseHoldItemData targ = (AllHouseHoldItemData)target;

        targ.AlertAll();

        Undo.RegisterCompleteObjectUndo(targ, "Changed House hold item data");
        //Undo.RecordObject(targ, "Changed House hold item data");

        Rect sliderRect = EditorGUILayout.BeginHorizontal();

        EditorGUILayout.EndHorizontal();
        sliderRect.height    = 10;
        sliderRect.position -= new Vector2(10, 12);
        sliderRect.width    += 65;

        Rect r = EditorGUILayout.BeginHorizontal();

        EditorGUILayout.EndHorizontal();
        r.height = EditorGUIUtility.singleLineHeight;

        Rect scrollRect = new Rect()
        {
            width = r.width + 18, height = scrolHeight /*200*/, position = new Vector2(0, 50)
        };
        Rect viewRect = new Rect()
        {
            width = scrollRect.width - 15, height = (70 * (targ.data.Count + 1)) + 2
        };

        GUI.Box(new Rect(0, scrollRect.position.y - 1, scrollRect.width + EditorGUIUtility.singleLineHeight * 2, scrollRect.height + 2), "");

        scroll = GUI.BeginScrollView(scrollRect, scroll, viewRect, false, true);
        float heightWas = EditorStyles.toolbar.fixedHeight;

        EditorStyles.toolbar.fixedHeight = 0;
        {
            int itemY = 0;

            /*
             * Rect itemRect = new Rect(18, itemY + 4, viewRect.width-18, 64);
             * GUI.Box(itemRect, "");
             * itemRect.height -= 2;
             * itemRect.width -= 1;
             * itemRect.position += new Vector2(1, 1);
             */

            for (int i = 0; i < targ.data.Count; i++)
            {
                if (i >= targ.data.Count)
                {
                    break;
                }
                itemY = i * 70;

                Rect itemRect = new Rect(18, itemY + 4, viewRect.width - 18, 64);
                GUI.Box(itemRect, "");
                itemRect.height   -= 2;
                itemRect.width    -= 1;
                itemRect.position += new Vector2(1, 1);

                GUI.Box(itemRect, "", EditorStyles.toolbar);

                Rect removeRect = itemRect;
                removeRect.width     = 17;
                removeRect.height    = 18;
                removeRect.position -= new Vector2(21, 1);

                EditorGUI.ProgressBar(removeRect, 1, "x");
                if (GUI.Button(removeRect, "", GUIStyle.none))
                {
                    targ.data.Remove(targ.data[i]);
                    //dataToRemove = targ.data[i];
                    break;
                }

                Rect previewRect = new Rect(itemRect.position + new Vector2(2, 2), new Vector2(58, 58));

                Rect objGUI = previewRect;
                objGUI.width += 18;

                targ.data[i].prefab = EditorGUI.ObjectField(objGUI, "", targ.data[i].prefab, typeof(GameObject), false) as GameObject;

                if (targ.data[i].prefab != null)
                {
                    //Editor objEditor = Editor.CreateEditor(targ.data[i].prefab);
                    //objEditor.OnInteractivePreviewGUI(previewRect, GUIStyle.none);
                    //DestroyImmediate(objEditor);
                    GUI.Box(previewRect, AssetPreview.GetAssetPreview(targ.data[i].prefab), GUIStyle.none);
                }
                else
                {
                    GUI.Box(previewRect, "");
                    previewRect.position += new Vector2(12, 22);
                    GUI.Label(previewRect, "none");
                    previewRect.position -= new Vector2(12, 22);
                }

                objGUI.width     = 20;
                objGUI.position += new Vector2(57, 0);
                //EditorGUI.ProgressBar(objGUI, 1, "");
                GUI.Box(objGUI, EditorGUIUtility.IconContent("Prefab Icon"));

                Rect nameRect = previewRect;
                nameRect.height    = 18;
                nameRect.position += new Vector2(80, 0);
                nameRect.width     = 150;

                targ.data[i].name = EditorGUI.TextField(nameRect, targ.data[i].name);

                Rect descriptionRect = nameRect;
                descriptionRect.position += new Vector2(160, 0);
                descriptionRect.height    = 58;

                if (onSelectionFinish == null)
                {
                    targ.data[i].description = EditorGUI.TextArea(descriptionRect, targ.data[i].description);
                }
                else
                {
                    Rect buttonRect = descriptionRect;
                    buttonRect.height    = 18;
                    buttonRect.position += new Vector2(0, 12);
                    if (GUI.Button(buttonRect, "Select this", EditorStyles.toolbarButton))
                    {
                        SelectionMade(targ.data[i]);
                        break;
                    }
                    buttonRect.position += new Vector2(0, 18);
                    if (GUI.Button(buttonRect, "Cancel selecting", EditorStyles.toolbarButton))
                    {
                        onSelectionFinish = null;
                        break;
                    }
                }


                {
                    Rect upgradeLineRect = nameRect;
                    upgradeLineRect.height    = 22;
                    upgradeLineRect.width     = 22;
                    upgradeLineRect.position += new Vector2(0,
                                                            20//36
                                                            );

                    var down = targ.data[i].DownGrade;
                    if (down != null)
                    {
                        if (down.prefab != null)
                        {
                            GUI.Box(upgradeLineRect, AssetPreview.GetAssetPreview(targ.data[i].DownGrade.prefab), GUIStyle.none);
                        }
                        else
                        {
                            GUI.Box(upgradeLineRect, "");
                        }
                        if (GUI.Button(upgradeLineRect, "", GUIStyle.none))
                        {
                            MonoBehaviour.print("Implement this...");
                        }
                    }
                    else
                    {
                        GUI.Box(upgradeLineRect, "x");
                        if (GUI.Button(upgradeLineRect, "", GUIStyle.none))
                        {
                            MonoBehaviour.print("Implement this...");
                        }
                    }
                    upgradeLineRect.position += new Vector2(63, 0);
                    if (targ.data[i].prefab != null)
                    {
                        GUI.Box(upgradeLineRect, AssetPreview.GetAssetPreview(targ.data[i].prefab), GUIStyle.none);
                    }
                    else
                    {
                        GUI.Box(upgradeLineRect, "");
                    }
                    upgradeLineRect.position += new Vector2(64, 0);

                    var up = targ.data[i].Upgrade;
                    if (up != null)
                    {
                        if (up.prefab != null)
                        {
                            GUI.Box(upgradeLineRect, AssetPreview.GetAssetPreview(targ.data[i].Upgrade.prefab), GUIStyle.none);
                        }
                        else
                        {
                            GUI.Box(upgradeLineRect, "");
                        }
                        if (GUI.Button(upgradeLineRect, "", GUIStyle.none))
                        {
                            MonoBehaviour.print("Implement this...");
                        }
                    }
                    else
                    {
                        GUI.Box(upgradeLineRect, "x");
                        if (GUI.Button(upgradeLineRect, "", GUIStyle.none))
                        {
                            MonoBehaviour.print("Implement this...");
                        }
                    }

                    Rect arrowRect = upgradeLineRect;
                    arrowRect.position -= new Vector2(30, -2);
                    GUI.Label(arrowRect, "->");

                    arrowRect.position -= new Vector2(64, 0);
                    GUI.Label(arrowRect, "->");

                    //Rect editRect = itemRect;
                    //editRect.width = 40;
                    //editRect.height = 16;
                    //editRect.position += new Vector2(itemRect.width - editRect.width, itemRect.height - editRect.height-2);
                    Rect editRect = nameRect;
                    editRect.position += new Vector2(0, 44);
                    editRect.height    = 14;
                    EditorGUI.ProgressBar(editRect, 1, "");

                    if (GUI.Button(editRect, "", GUIStyle.none))
                    {
                        HouseHoldItemDataEditorWindow.currentEditing = targ.data[i];
                        HouseHoldItemDataEditorWindow.OpenWindow();
                    }

                    editRect.height    = 18;
                    editRect.position += new Vector2(60, -2);
                    GUI.Label(editRect, "edit", EditorStyles.miniLabel);
                }
            }

            {
                itemY = targ.data.Count;
                Rect itemRect = new Rect(18, itemY * 70 + 4, 80, 18);

                EditorGUI.ProgressBar(itemRect, 1, "new");
                if (GUI.Button(itemRect, "", GUIStyle.none))
                {
                    var nItem = new HouseHoldItemData(targ);
                    nItem.standardEffectRadius = 100;
                    targ.data.Add(nItem);
                }
            }
        }
        EditorStyles.toolbar.fixedHeight = heightWas;
        GUI.EndScrollView(true);

        scrolHeight = EditorGUI.Slider(sliderRect, scrolHeight, 200, 700);
    }
示例#4
0
    private static Vector2 CalculateWidthAndDepth(HouseHoldItemData data)
    {
        Bounds b = _this.GetBounds(data.prefab);

        return(new Vector2(b.extents.x, b.extents.z) * 2);
    }
示例#5
0
 public static bool CanBuy(HouseHoldItemData data)
 {
     return(data.purchaseCost <= MainGameManager.Cash);
 }