void Awake() { counter = 0; addToTax = false; isBuilt = false; canUpgradeTo2 = false; canUpgradeTo3 = false; taxManager = GameObject.FindGameObjectWithTag("Manager").GetComponentInChildren <TaxManager>(); houseDB = GameObject.Find("HouseDatabase").GetComponent <HouseDatabase>(); houseInf = GameObject.Find("HouseInformation").GetComponent <HouseInformation>(); }
// public IEnumerable<string> getAllHouseIDs() { // return db.Keys; // } void Awake() { instance = this; for (int i = 0; i < allHouses.Length; i++) { string[] entries = allHouses[i].Split('|'); string houseID = entries[0]; House house = new House(); house.initialize(houseID, entries [1], entries [2]); db[houseID] = house; } }
public UserService(IOptions <AppSettings> appSettings, HouseDatabase usersDB) { _appSettings = appSettings.Value; _usersDB = usersDB; _users = usersDB.Users; }
public void setDB(HouseDatabase usersDB) { _usersDB = usersDB; _users = usersDB.Users; }
public UsersController(IUserService userService, HouseDatabase userDB) { _userService = userService; _userDB = userDB; _userService.setDB(userDB); }
public HouseEstimatorController(HouseDatabase houseDB) { this.houseDatabase = houseDB; }