private void Start() { excitedAudio = AudioManager.Instance.InitializeAudioOnObject(gameObject, "event:/excitedBunny"); animator = GetComponent <Animator>(); houseComparer = FindObjectOfType <HouseComparer>(); currentScore = houseComparer.score; MakeIdle(); }
private void Start() { houseComparer = FindObjectOfType <HouseComparer>(); Cursor.visible = false; }