void UpdateSprite(HouseChangeData changeData) { if (PlayerIndex == changeData.PlayerIndex) { if (facingDown) { newSprite = houseImages[changeData.Level]; } else { newSprite = houseImages[changeData.Level + 4]; } if (start) { start = false; houseSpriteRenderer.sprite = newSprite; } else { startTime = Time.time; curveTime = 0.1f; _curStage = animStage.Shrink; toolbox.playOneShotClip(0); } } }
void OnHouseLevelChange(HouseChangeData data) { ProCamera2DShake.Instance.Shake("ScoreShake"); }