static EditorTime() { OnSecond.AddListener( (int sec) => { second = sec; }); OnMinute.AddListener( (int min) => { minute = min; }); OnHour.AddListener( (int h) => { hour = h; }); OnDay.AddListener( (int d) => { day = d; }); EditorApplication.update += Update; }
private void Start() { Anim = this.gameObject.GetComponent <Animator>(); AddHireTypes(new HireType(1, 1)); SpecialEventCount = Random.Range(1, 6);//随机一段时间发生影响产品的事件 HourEvent.AddListener(GCTimePass); SGC = this; }