// Calculate the Count lines in the image with most points. private HougLine[] GetTop(int count) { HougLine[] hl = new HougLine[count]; for (int i = 0; i <= count - 1; i++) { hl[i] = new HougLine(); } for (int i = 0; i <= _hMatrix.Length - 1; i++) { if (_hMatrix[i] > hl[count - 1].Count) { hl[count - 1].Count = _hMatrix[i]; hl[count - 1].Index = i; int j = count - 1; while (j > 0 && hl[j].Count > hl[j - 1].Count) { HougLine tmp = hl[j]; hl[j] = hl[j - 1]; hl[j - 1] = tmp; j -= 1; } } } for (int i = 0; i <= count - 1; i++) { int dIndex = hl[i].Index / STEPS; int alphaIndex = hl[i].Index - dIndex * STEPS; hl[i].Alpha = GetAlpha(alphaIndex); //hl[i].D = dIndex + _min; } return(hl); }
// Calculate the Count lines in the image with most points. private HougLine[] GetTop(int count) { var hl = new HougLine[count]; int i; for (i = 0; i <= count - 1; i++) { hl[i] = new HougLine(); } for (i = 0; i <= _hMatrix.Length - 1; i++) { if (_hMatrix[i] <= hl[count - 1].Count) continue; hl[count - 1].Count = _hMatrix[i]; hl[count - 1].Index = i; int j = count - 1; while (j > 0 && hl[j].Count > hl[j - 1].Count) { HougLine tmp = hl[j]; hl[j] = hl[j - 1]; hl[j - 1] = tmp; j -= 1; } } for (i = 0; i <= count - 1; i++) { int dIndex = hl[i].Index / Steps; int alphaIndex = hl[i].Index - dIndex * Steps; hl[i].Alpha = GetAlpha(alphaIndex); } return hl; }
// Calculate the Count lines in the image with most points. private HougLine[] GetTop(int count) { var hl = new HougLine[count]; int i; for (i = 0; i <= count - 1; i++) { hl[i] = new HougLine(); } for (i = 0; i <= _hMatrix.Length - 1; i++) { if (_hMatrix[i] <= hl[count - 1].Count) { continue; } hl[count - 1].Count = _hMatrix[i]; hl[count - 1].Index = i; int j = count - 1; while (j > 0 && hl[j].Count > hl[j - 1].Count) { HougLine tmp = hl[j]; hl[j] = hl[j - 1]; hl[j - 1] = tmp; j -= 1; } } for (i = 0; i <= count - 1; i++) { int dIndex = hl[i].Index / Steps; int alphaIndex = hl[i].Index - dIndex * Steps; hl[i].Alpha = GetAlpha(alphaIndex); } return(hl); }
// Calculate the Count lines in the image with most points. private HougLine[] GetTop(int Count) { HougLine[] hl; int i; int j; HougLine tmp; int AlphaIndex; int dIndex; hl = new HougLine[Count + 1]; for (i = 0; i <= Count - 1; i++) { hl[i] = new HougLine(); } for (i = 0; i <= cHMatrix.Length - 1; i++) { if (cHMatrix[i] > hl[Count - 1].Count) { hl[Count - 1].Count = cHMatrix[i]; hl[Count - 1].Index = i; j = Count - 1; while (j > 0 && hl[j].Count > hl[j - 1].Count) { tmp = hl[j]; hl[j] = hl[j - 1]; hl[j - 1] = tmp; j -= 1; } } } for (i = 0; i <= Count - 1; i++) { dIndex = hl[i].Index / cSteps; AlphaIndex = hl[i].Index - dIndex * cSteps; hl[i].Alpha = GetAlpha(AlphaIndex); hl[i].d = dIndex + cDMin; } return(hl); }
// Calculate the Count lines in the image with most points. private HougLine[] GetTop(int Count) { HougLine[] hl = new HougLine[Count]; for (int i = 0; i < Count; i++) { hl[i] = new HougLine(); } HougLine tmp; for (int i = 0; i < cHMatrix.Length - 1; i++) { if (cHMatrix[i] > hl[Count - 1].Count) { hl[Count - 1].Count = cHMatrix[i]; hl[Count - 1].Index = i; int j = Count - 1; while (j > 0 && hl[j].Count > hl[j - 1].Count) { tmp = hl[j]; hl[j] = hl[j - 1]; hl[j - 1] = tmp; j--; } } } int AlphaIndex, dIndex; for (int i = 0; i < Count; i++) { dIndex = hl[i].Index / cSteps; AlphaIndex = hl[i].Index - dIndex * cSteps; hl[i].Alpha = GetAlpha(AlphaIndex); hl[i].d = dIndex + cDMin; } return hl; }
// Calculate the Count lines in the image with most points. private HougLine[] GetTop(int count) { HougLine[] hl = new HougLine[count]; for (int i = 0; i <= count - 1; i++) { hl[i] = new HougLine(); } for (int i = 0; i <= _hMatrix.Length - 1; i++) { if (_hMatrix[i] > hl[count - 1].Count) { hl[count - 1].Count = _hMatrix[i]; hl[count - 1].Index = i; int j = count - 1; while (j > 0 && hl[j].Count > hl[j - 1].Count) { HougLine tmp = hl[j]; hl[j] = hl[j - 1]; hl[j - 1] = tmp; j -= 1; } } } for (int i = 0; i <= count - 1; i++) { int dIndex = hl[i].Index / STEPS; int alphaIndex = hl[i].Index - dIndex * STEPS; hl[i].Alpha = GetAlpha(alphaIndex); //hl[i].D = dIndex + _min; } return hl; }