示例#1
0
        public override void Draw(GameTime time)
        {
            // While transitioning all black
            if (transitionMs > 0)
            {
                SpriteBatch.GraphicsDevice.Clear(Color.Black);
                return;
            }

            int bgW = sprBackground.Width;
            int bgH = TileMap.getPixelHeight();

            int bgX = offset.X % (bgW * 2);
            int bgY = offset.Y % (bgH * 2);

            SpriteBatch.Draw(sprBackground, new Rectangle(bgX, bgY, bgW, bgH), Color.White);

            // # Draw a second one in front of first to wrap around
            bgX += bgW;
            SpriteBatch.Draw(sprBackground, new Rectangle(bgX, bgY, bgW, bgH), Color.White);

            // Draw map
            TileMap.draw(SpriteBatch, offset, time.ElapsedGameTime);

            // Draw hotbar
            HotBar.draw(SpriteBatch);
        }