示例#1
0
        private void SubActionOne()
        {
            IEnumerable <int> availableNodeIds;

            if (ActionNumber == 1 || ActionNumber == 2)
            {
                var enemyNodes = GuestMonsters.Select(monster => monster.CurrentNode).ToList();
                availableNodeIds =
                    GameGraph.Nodes.Where(n => HostMonsters.Select(m => m.CurrentNode.Id).Contains(n.Id))
                    .OrderByDescending(t => MoveCalculator.FindAttackMoves(t, enemyNodes).Count())               // 1. one with the most attack moves
                    .ThenBy(m => m.Id > 12 ? 0 : 1)                                                              // 2. Monsters on the outer circle
                    .ThenByDescending(r => HostMonsters.First(w => w.CurrentNode.Id == r.Id).AttackRating)       // 3. the attack level of the monster
                    .Select(n => n.Id);
            }
            else
            {
                var enemyNodes = HostMonsters.Select(monster => monster.CurrentNode).ToList();
                availableNodeIds =
                    GameGraph.Nodes.Where(n => GuestMonsters.Select(m => m.CurrentNode.Id).Contains(n.Id))
                    .OrderByDescending(t => MoveCalculator.FindAttackMoves(t, enemyNodes).Count())                // 1. one with the most attack moves
                    .ThenBy(m => m.Id > 12 ? 0 : 1)                                                               // 2. Monsters on the outer circle
                    .ThenByDescending(r => GuestMonsters.First(w => w.CurrentNode.Id == r.Id).AttackRating)       // 3. the attack level of the monster
                    .Select(n => n.Id);
            }

            SubActionNumber = 2;

            _hostServer.SendToAll(CustomMessageTypes.AvailableMonstersResponse, new AvailableMonstersResponseMessage
            {
                ActionNumber            = ActionNumber,
                SubActionNumber         = SubActionNumber,
                AvailableMonsterNodeIds = availableNodeIds.ToArray(),
                Message = "Monsters available for selection"
            });
        }
示例#2
0
        private void IncrementActionNumber()
        {
            SubActionNumber      = 1;
            SelectedAttackNode   = null;
            SelectedMovementPath = null;

            if (ActionNumber == 4)
            {
                ActionNumber    = 1;
                SelectedMonster = null;
            }
            else if (ActionNumber == 3)
            {
                ActionNumber++;
                SubActionNumber = SelectedMonster != null ? 3 : 1;
            }
            else if (ActionNumber == 2)
            {
                ActionNumber++;
                SelectedMonster = null;
            }
            else if (ActionNumber == 1)
            {
                ActionNumber++;
                SubActionNumber = SelectedMonster != null ? 3 : 1;
            }

            _hostServer.SendToAll(CustomMessageTypes.GameState, new GameStateMessage
            {
                ActionNumber      = ActionNumber,
                SubActionNumber   = SubActionNumber,
                Message           = "New action started",
                HostMonsterState  = JsonConvert.SerializeObject(HostMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id)),
                GuestMonsterState = JsonConvert.SerializeObject(GuestMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id))
            });
        }
示例#3
0
        private void SubActionThree()
        {
            if (SelectedMonster != null)
            {
                IEnumerable <Node> friendlyOccupiedNodes;
                IEnumerable <Node> enemyOccupiedNodes;

                if (ActionNumber == 1 || ActionNumber == 2)
                {
                    friendlyOccupiedNodes = HostMonsters.Select(monster => monster.CurrentNode).ToList();
                    enemyOccupiedNodes    = GuestMonsters.OrderBy(t => t.DefenseRating).Select(monster => monster.CurrentNode).ToList(); // order enemies defense rating
                }
                else
                {
                    friendlyOccupiedNodes = GuestMonsters.Select(monster => monster.CurrentNode).ToList();
                    enemyOccupiedNodes    = HostMonsters.OrderBy(t => t.DefenseRating).Select(monster => monster.CurrentNode).ToList(); // order enemies defense rating
                }


                IEnumerable <int> availableMoveActionNodeIds = MoveCalculator.FindMoves(SelectedMonster.CurrentNode,
                                                                                        SelectedMonster.MovementRating, friendlyOccupiedNodes.Union(enemyOccupiedNodes))
                                                               .Select(a => a.DestinationNode.Id)
                                                               .OrderBy(a => a); // order nodes by id so center nodes are prioritized

                IEnumerable <int> availableAttackActionNodeIds = MoveCalculator.FindAttackMoves(SelectedMonster.CurrentNode,
                                                                                                enemyOccupiedNodes).Select(a => a.Id);

                SubActionNumber = 4;

                if (friendlyOccupiedNodes.Count() <= 1 && !availableAttackActionNodeIds.Any() &&
                    !availableMoveActionNodeIds.Any())
                {
                    SubActionNumber = 0;
                    _hostServer.SendToAll(CustomMessageTypes.GameState, new PassActionMessage
                    {
                        ActionNumber      = ActionNumber,
                        SubActionNumber   = SubActionNumber,
                        Message           = "No available moves.",
                        HostMonsterState  = JsonConvert.SerializeObject(HostMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id)),
                        GuestMonsterState = JsonConvert.SerializeObject(GuestMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id))
                    });
                }
                else
                {
                    if (friendlyOccupiedNodes.Count() == 1 && availableAttackActionNodeIds.Any())
                    {
                        availableMoveActionNodeIds = new List <int>();
                    }

                    _hostServer.SendToAll(CustomMessageTypes.AvailableMovesResponse, new AvailableMovesResponseMessage
                    {
                        ActionNumber           = ActionNumber,
                        SubActionNumber        = SubActionNumber,
                        AvailableAttackNodeIds = availableAttackActionNodeIds.ToArray(),
                        AvailableMoveNodeIds   = availableMoveActionNodeIds.ToArray(),
                        Message = "Available actions",
                        SelectedMonsterTypeId = SelectedMonster.MonsterTypeId
                    });
                }
            }
        }
示例#4
0
        public void ProcessAttackAction(int attackingMonsterTypeId, int defendingMonsterTypeId)
        {
            Monster attacker;
            Monster defender;
            bool    isHostAttacker = ActionNumber == 1 || ActionNumber == 2;

            if (isHostAttacker)
            {
                attacker = HostMonsters.Single(m => m.MonsterTypeId == attackingMonsterTypeId);
                defender = GuestMonsters.Single(m => m.MonsterTypeId == defendingMonsterTypeId);
            }
            else
            {
                attacker = GuestMonsters.Single(m => m.MonsterTypeId == attackingMonsterTypeId);
                defender = HostMonsters.Single(m => m.MonsterTypeId == defendingMonsterTypeId);
            }

            AttackResult       attackResult          = AttackCalculator.Calculate(attacker.AttackRating, defender.DefenseRating);
            IEnumerable <Node> friendlyOccupiedNodes = HostMonsters.Select(monster => monster.CurrentNode).ToList();
            IEnumerable <Node> enemyOccupiedNodes    = GuestMonsters.Select(monster => monster.CurrentNode).ToList();

            switch (attackResult)
            {
            case AttackResult.Kill:
                if (isHostAttacker)
                {
                    GuestMonsters.Remove(defender);
                }
                else
                {
                    HostMonsters.Remove(defender);
                }
                SubActionNumber = 0;

                _hostServer.SendToAll(CustomMessageTypes.AttackKillResponse, new AttackKillResponseMessage
                {
                    ActionNumber           = ActionNumber,
                    SubActionNumber        = SubActionNumber,
                    AttackingMonsterTypeId = attackingMonsterTypeId,
                    DefendingMonsterTypeId = defendingMonsterTypeId,
                    AttackResultId         = (int)AttackResult.Kill,
                    Message = "Kill"
                });
                break;

            case AttackResult.CounterKill:
                if (isHostAttacker)
                {
                    HostMonsters.Remove(attacker);
                }
                else
                {
                    GuestMonsters.Remove(attacker);
                }
                SelectedMonster = null;
                SubActionNumber = 0;

                _hostServer.SendToAll(CustomMessageTypes.AttackKillResponse, new AttackKillResponseMessage
                {
                    ActionNumber           = ActionNumber,
                    SubActionNumber        = SubActionNumber,
                    AttackingMonsterTypeId = attackingMonsterTypeId,
                    DefendingMonsterTypeId = defendingMonsterTypeId,
                    AttackResultId         = (int)AttackResult.CounterKill,
                    Message = "Counter Kill"
                });
                break;

            case AttackResult.Push:

                AvailablePushDestinations = MoveCalculator.FindMoves(defender.CurrentNode, 1,
                                                                     friendlyOccupiedNodes.Union(enemyOccupiedNodes)).Select(m => m.DestinationNode);

                if (!AvailablePushDestinations.Any())
                {
                    SubActionNumber = 0;
                    _hostServer.SendToAll(CustomMessageTypes.GameState, new GameStateMessage
                    {
                        ActionNumber      = ActionNumber,
                        SubActionNumber   = SubActionNumber,
                        Message           = "No available push destinations.",
                        HostMonsterState  = JsonConvert.SerializeObject(HostMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id)),
                        GuestMonsterState = JsonConvert.SerializeObject(GuestMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id))
                    });
                }
                else
                {
                    SubActionNumber = 6;
                    _hostServer.SendToAll(CustomMessageTypes.AttackPushResponse, new AttackPushResponseMessage
                    {
                        ActionNumber                = ActionNumber,
                        SubActionNumber             = SubActionNumber,
                        AttackingMonsterTypeId      = attackingMonsterTypeId,
                        DefendingMonsterTypeId      = defendingMonsterTypeId,
                        AvailablePushDestinationIds = AvailablePushDestinations.Select(d => d.Id).ToArray(),
                        AttackResultId              = (int)AttackResult.Push,
                        Message = "Push"
                    });
                }

                break;

            case AttackResult.CounterPush:

                AvailablePushDestinations = MoveCalculator.FindMoves(attacker.CurrentNode, 1,
                                                                     friendlyOccupiedNodes.Union(enemyOccupiedNodes)).Select(m => m.DestinationNode);

                if (!AvailablePushDestinations.Any())
                {
                    SubActionNumber = 0;
                    _hostServer.SendToAll(CustomMessageTypes.GameState, new GameStateMessage
                    {
                        ActionNumber      = ActionNumber,
                        SubActionNumber   = SubActionNumber,
                        Message           = "No available push destinations.",
                        HostMonsterState  = JsonConvert.SerializeObject(HostMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id)),
                        GuestMonsterState = JsonConvert.SerializeObject(GuestMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id))
                    });
                }
                else
                {
                    SubActionNumber = 7;
                    _hostServer.SendToAll(CustomMessageTypes.AttackPushResponse, new AttackPushResponseMessage
                    {
                        ActionNumber                = ActionNumber,
                        SubActionNumber             = SubActionNumber,
                        AttackingMonsterTypeId      = attackingMonsterTypeId,
                        DefendingMonsterTypeId      = defendingMonsterTypeId,
                        AvailablePushDestinationIds = AvailablePushDestinations.Select(d => d.Id).ToArray(),
                        AttackResultId              = (int)AttackResult.CounterPush,
                        Message = "Counter Push"
                    });
                }
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
示例#5
0
        public void SelectAction(int selectedNodeId)
        {
            if (selectedNodeId < 0)
            {
                SubActionNumber = 0;
                _hostServer.SendToAll(CustomMessageTypes.GameState, new PassActionMessage
                {
                    ActionNumber      = ActionNumber,
                    SubActionNumber   = SubActionNumber,
                    Message           = "No available moves.",
                    HostMonsterState  = JsonConvert.SerializeObject(HostMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id)),
                    GuestMonsterState = JsonConvert.SerializeObject(GuestMonsters.Select(m => new { m.MonsterTypeId, m.CurrentNode.Id }).ToDictionary(k => k.MonsterTypeId, v => v.Id))
                });
            }

            IEnumerable <Node> friendlyOccupiedNodes;
            IEnumerable <Node> enemyOccupiedNodes;

            List <Monster> friendlyMonsters = ActionNumber == 1 || ActionNumber == 2 ? HostMonsters : GuestMonsters;
            List <Monster> enemyMonsters    = ActionNumber == 1 || ActionNumber == 2 ? GuestMonsters : HostMonsters;

            friendlyOccupiedNodes = friendlyMonsters.Select(monster => monster.CurrentNode).ToList();
            enemyOccupiedNodes    = enemyMonsters.Select(monster => monster.CurrentNode).ToList();

            IEnumerable <NodePath> movementPaths = MoveCalculator.FindMoves(SelectedMonster.CurrentNode,
                                                                            SelectedMonster.MovementRating, friendlyOccupiedNodes.Union(enemyOccupiedNodes));

            IEnumerable <Node> availableMoveActions = movementPaths.Select(p => p.DestinationNode);

            IEnumerable <Node> availableAttackActions = MoveCalculator.FindAttackMoves(SelectedMonster.CurrentNode,
                                                                                       enemyOccupiedNodes);

            if (friendlyOccupiedNodes.Select(n => n.Id).Contains(selectedNodeId))
            {
                SelectedMonster    = friendlyMonsters.Single(m => m.CurrentNode.Id == selectedNodeId);
                SelectedAttackNode = null;

                SubActionNumber = 3;

                _hostServer.SendToAll(CustomMessageTypes.SelectMonsterResponse, new SelectMonsterResponseMessage
                {
                    ActionNumber          = ActionNumber,
                    SubActionNumber       = SubActionNumber,
                    SelectedMonsterTypeId = SelectedMonster.MonsterTypeId,
                    Message = SelectedMonster.Name,
                });
            }
            else if (availableAttackActions.Select(a => a.Id).Contains(selectedNodeId))
            {
                SelectedAttackNode   = availableAttackActions.Single(a => a.Id == selectedNodeId);
                SelectedMovementPath = null;
                SubActionNumber      = 5;

                _hostServer.SendToAll(CustomMessageTypes.SelectAttackActionResponse, new SelectAttackResponseMessage
                {
                    ActionNumber    = ActionNumber,
                    SubActionNumber = SubActionNumber,

                    Message      = "Attack selected",
                    AttackNodeId = SelectedAttackNode.Id
                });
            }
            else if (availableMoveActions.Select(m => m.Id).Contains(selectedNodeId))
            {
                SelectedMovementPath = movementPaths.Single(m => m.DestinationNode.Id == selectedNodeId);
                SelectedAttackNode   = null;
                SubActionNumber      = 5;

                _hostServer.SendToAll(CustomMessageTypes.SelectMoveActionResponse, new SelectMoveResponseMessage
                {
                    ActionNumber    = ActionNumber,
                    SubActionNumber = SubActionNumber,

                    Message           = SelectedMovementPath.ToString(),
                    MovementPathIds   = SelectedMovementPath.PathToDestination.Select(n => n.Id).ToArray(),
                    DestinationNodeId = SelectedMovementPath.DestinationNode.Id
                });
            }
        }