示例#1
0
        public void RPC_GetPlayerInfo(ulong id, RPC.RPCForwardInfo fwd)
        {
            RPC.PackageWriter retPkg = new RPC.PackageWriter();
            PlayerInstance    player = HostMap.FindPlayer(id);

            if (player == null)
            {
                retPkg.Write((sbyte)(-1));
                retPkg.DoReturnPlanes2Client(fwd);
                return;
            }
            retPkg.Write((sbyte)1);
            ////一级属性
            //retPkg.Write(player.FinalPoint.Power);
            //retPkg.Write(player.FinalPoint.Body);
            //retPkg.Write(player.FinalPoint.Dex);
            ////二级属性
            //retPkg.Write(player.mFinalRoleValue.Atk);
            //retPkg.Write(player.mFinalRoleValue.MaxHP);
            //retPkg.Write(player.mFinalRoleValue.MaxMP);
            //retPkg.Write(player.mFinalRoleValue.Hit);
            //retPkg.Write(player.mFinalRoleValue.Dodge);
            //retPkg.Write(player.mFinalRoleValue.Crit);
            //retPkg.Write(player.mFinalRoleValue.CritDef);
            //retPkg.Write(player.mFinalRoleValue.DeadlyHitRate);
            //retPkg.Write(player.mFinalRoleValue.Def[0]);
            //retPkg.Write(player.mFinalRoleValue.Def[1]);
            //retPkg.Write(player.mFinalRoleValue.Def[2]);
            //retPkg.Write(player.mFinalRoleValue.Def[3]);
            //retPkg.Write(player.mFinalRoleValue.Def[4]);
            //retPkg.Write(player.mFinalRoleValue.UpHurtRate);
            //retPkg.Write(player.mFinalRoleValue.DownHurtRate);
            //retPkg.Write(player.mFinalRoleValue.UnusualDefRate);

            retPkg.Write(player.FinalRoleValue.Power);
            retPkg.Write(player.FinalRoleValue.Body);
            retPkg.Write(player.FinalRoleValue.Dex);
            //二级属性
            retPkg.Write(player.FinalRoleValue.Atk);
            retPkg.Write(player.FinalRoleValue.MaxHP);
            retPkg.Write(player.FinalRoleValue.MaxMP);
            retPkg.Write(player.FinalRoleValue.Hit);
            retPkg.Write(player.FinalRoleValue.Dodge);
            retPkg.Write(player.FinalRoleValue.Crit);
            retPkg.Write(player.FinalRoleValue.CritDef);
            retPkg.Write(player.FinalRoleValue.DeadlyHitRate);
            retPkg.Write(player.FinalRoleValue.GetDef(eElemType.Gold));
            retPkg.Write(player.FinalRoleValue.GetDef(eElemType.Wood));
            retPkg.Write(player.FinalRoleValue.GetDef(eElemType.Water));
            retPkg.Write(player.FinalRoleValue.GetDef(eElemType.Fire));
            retPkg.Write(player.FinalRoleValue.GetDef(eElemType.Earth));
            retPkg.Write(player.FinalRoleValue.UpHurtRate);
            retPkg.Write(player.FinalRoleValue.DownHurtRate);
            retPkg.Write(player.FinalRoleValue.UnusualDefRate);
            retPkg.DoReturnPlanes2Client(fwd);
        }