private void CheckFocusToCritAuxilaryArc(GenericShip ship) { if (!Combat.ShotInfo.InPrimaryArc) { Host.AddAvailableActionEffect(new ActionsList.AllianceOverhaulDiceModification()); } }
private void AddOptimizedPrototypeCancelResultModification(GenericShip ship) { OptimizedPrototypeAction action = new OptimizedPrototypeAction() { Host = Host }; Host.AddAvailableActionEffect(action); }