public void Horse_Should_Eat() { //Arrange string expected = "Eating grass..."; //Act var result = _horse.Eat(); //Assert Assert.AreEqual(result, expected); }
static void Main(string[] args) { Cat cat = new Cat { Age = 45, Name = "냥냥이" }; cat.Eat(); cat.Sleep(); cat.Sound(); Console.WriteLine(); Dog dog = new Dog { Age = 15, Name = "멍멍이" }; dog.Eat(); dog.Sleep(); dog.Sound(); Console.WriteLine(); Horse horse = new Horse { Age = 5, Name = "망망이" }; horse.Eat(); horse.Sleep(); horse.Sound(); }
static void Main(string[] args) { var horse = new Horse { Name = "Clippity Clop" }; horse.Speak(); horse.Eat(); var cow = new Cow { Name = "Betsy" }; cow.Speak(); cow.Eat(); cow.GiveMilk(); var chicken = new Chicken { Name = "Clucky" }; chicken.Speak(); chicken.Eat(); Console.ReadLine(); }
static void Main(string[] args) { Pig Babe = new Pig(); Babe.sayName("Babe"); Babe.Speak(); Babe.Eat(); Babe.benefit(); Horse Ed = new Horse(); Ed.sayName("Mr. Ed to you!"); Ed.Speak(); Ed.Eat(); Ed.benefit(); Cow Isis = new Cow(); Isis.sayName("Isis the Goddess"); Isis.Speak(); Isis.Eat(); Isis.benefit(); Rabbit bugs = new Rabbit(); bugs.sayName("Sir Bugguswald Bunny"); bugs.Speak(); bugs.Eat(); bugs.benefit(); Horse SB = new Horse(); SB.sayName("SeaBiscuit the prize horse!!"); SB.Speak(); SB.Eat(); SB.benefit(); Rabbit PR = new Rabbit(); PR.sayName("The young Peter Rabbit"); PR.Speak(); PR.Eat(); PR.benefit(); }
static void Main(string[] args) { //I created a farm in the Main() method. I did not include my //animal classes. I couldn't find a way create a messase for //namespace that is missing. try { Animal dog = new Animal(); dog.Speak(); Horse horse = new Horse(); horse.Speak(); horse.Move(); horse.Action(); horse.Eat(); Console.ReadKey(); Goat goat = new Goat(); goat.Speak(); goat.Move(); goat.Action(); goat.Eat(); Console.ReadKey(); Pig pig = new Pig(); pig.Speak(); pig.Move(); pig.Action(); pig.Eat(); Console.ReadKey(); Chicken chicken = new Chicken(); chicken.Speak(); chicken.Move(); chicken.Action(); chicken.Eat(); Console.ReadKey(); } catch (System.Exception e) { Console.WriteLine(e.Message); } }
static void Main(string[] args) { Pig Bacon = new Pig(); Bacon.name = "Bacon"; Bacon.printbase(); Bacon.Speak(); Bacon.Eat(); Bacon.poop(); Console.WriteLine(); Cow Henry = new Cow(); Henry.name = "Henry"; Henry.printbase(); Henry.Speak(); Henry.Eat(); Henry.poop(); Console.WriteLine(); Horse Stephen = new Horse(); Stephen.name = "Stephen"; Stephen.printbase(); Stephen.Speak(); Stephen.Eat(); Stephen.poop(); Console.WriteLine(); Chicken Rex = new Chicken(); Rex.name = "Rex"; Rex.printbase(); Rex.Speak(); Rex.Eat(); Rex.poop(); }
static void Main(string[] args) { var address = new AddressBookBuilder(); address.ActualNumber = 1830; address.StreetName = "Meridain Ave"; address.LocationName = "South Beach Apt"; Console.WriteLine(address); // var oldBoat = new Boat("Trirton", "Outboard Engine type"); oldBoat.Buy("Frank"); Console.WriteLine(oldBoat); // /*var horse = new Animal {Name = "Mr. Ed", FavoriteFood = "Grass",Greeting = "Hello Wilbur"}; //No constructor in class so we set out here. * horse.Speak(); * horse.Eat();*/ // var horse2 = new Horse { Name = "Clippity Clop" }; horse2.Speak(); horse2.Eat(); horse2.ShoeMyHorse(); // var Betsy = new Cow { Name = "Betsy" }; Betsy.Speak(); Betsy.Eat(); Betsy.GiveMilk(); // var lancelot = new Knight(); var legolas = new Archer(); var merlin = new Wizard(); var sgtPatton = new RifleSoldier(); var pvtGump = new GrenadierSoldier(); // var modernArmy = new List <Soldier>(); modernArmy.Add(sgtPatton); modernArmy.Add(pvtGump); modernArmy.ForEach(fighter => fighter.Attack()); // var army = new List <Warrior>(); army.Add(lancelot); army.Add(legolas); army.Add(merlin); army.ForEach(fighter => fighter.Attack()); // var pegasus1 = new Pegasus(40, 30); pegasus1.IncreaseSpeed(20); pegasus1.DecreaseSpeed(10); pegasus1.FlapWings(10); pegasus1.Glide(5); Console.WriteLine(pegasus1); // var car1 = new Car("Volks", "GTI", 210, 25000); car1.IncreaseHP(50); car1.DecreaseHP(20); car1.IncreaseValue(6000); car1.DecreaseValue(1000); Console.WriteLine(car1); // var sportsCar1 = new SportsCar("Porsche", "911", 350, 90000); sportsCar1.IncreaseHP(50); sportsCar1.CustomParts.IncreaseValue(20); sportsCar1.IncreaseHpToSportCarLevels(); Console.WriteLine(sportsCar1); // Console.ReadLine(); }